Bioshock 2 is an interesting game isnt it? It stands in a tough spot following in the footsteps of what some people consider the greatest first-person shooter to come along in years. But even more interesting is I find that the group that hearily embraced the original, holding it high above their heads mightily exclaiming to the world "See! This is was happens, world, when you accurately marry compelling art with a quality gaming experience!" are now the ones turning their backs to it's sequel unwilling to listen to the story it wishes to tell. But really, who can blame them right? How is it possible that an interesting and compelling experience could come out of Rapture after the first? Well truth be told, I'm a little bit of a hypocrite as I initially found myself in that very group thinking those same things.
After some thought, though, I realized that I wasnt giving the game a fair chance--I might be missing out on something I could love. I'm happy to say that I come away from playing Bioshock 2 through to completion (roughly 12 hours) feeling fulfilled. Certainly I'm a traiter right? Well all I can do is write what I feel about the game and hope that you can take something away from that that's beneficial.
In short, I've come to the conclusion that Bioshock 2 is--through a few unfortunate misteps--an really good game. Hold your tomatoes please!
To keep things completely spoiler free I won't go into any of the plot of gameplay revelations, but what I will do is tell you confidently that I found the narrative--and the way it unravels--interesting enough to keep pushing forward, but it goes without saying that it's not nearly as interesting as the original.
I found the gameplay to be more intense and more enjoyable than the original, and this surprised me. I think the ability to duel weild a plasmids and a weapon heightens the intensity of the action to a new level. In addition there are more splicer attacks who're coupled with thicker skin and more powerful attacks (at least it appears that way to me) making it a welcome step-up from the first.
Personally I had the most fun utilizing the Hypnotize plasmid. At first it just turns other foes against one another--which in itself is extremely entertaining--but eventually you can upgrade it to the point where you can recruit splicers for a few minutes--even the bigger foes! At several points in the game I found myelf surounded by two hacked drones along with, my favorite victim, one of the Houdini Splicers (teleporter who throws explosives). Sending them into a room full of splicers was so incredibily entertaining. I watched the AI try to figure out how to kill itself quite amusing, especially with the little aggrogant taunts they spout out from time to time.
But what Bioshock 2 doesnt have, unfortunately, is the same quality of level design through and through. The magic that the first retained throughout the entire experience just isnt here. Bioshock 1 was defined by it's areas, their unique arcitechual design and aesthetics. Overall it was extremely memorable with fascinating points of interest. I fondly look back on areas like the Medical Pavilion run by the demented and insane Dr Steinman, the fishing port of Neptune's Bounty, the Farmers Market, or how about Rapture's entertainment center Fort Frolic? For me, Bioshock 2 really only has one area runsalong the same line as those, and that's in Ryan Amusements. I'll hold off on the details of why it's so interesting but let's just say it's a pivitol moment in the game's narrative truely revealing how arrogant and messed up Ryans practices were. It's a shining example of what a good segement of a game should be comprised of--a solid characteristic that's unique to the narrative and overall plot of, not just the game, but the Bioshock series. Plus it had a purpose in terms of gameplay amd it was fun to play around in.
Unfortunately most of the other levels--including Siren Alley (the Red Light District), which was a missed opportunity--are much too similar in terms of aesthetic and architectual design. But I must point out that this is not to say that the levels are badly designed or even a bore to play through, but just to bring to light that they're not on par with the original. That whimsically melancholly Bioshock spirit is missing!
In regards to the plot, once I found out what was going on--and yes it's revealed why you're a Big Daddy who's as weak and vulterable as he is,especially in comparison to the ones in the fist game--it all came together nicely. It's certainly not as interesting or inspired as the original game.
Conclusion
Bioshock 2 is a really fun game, but I think that in order for us hardcore to enjoy the intended crafted experience it has to offer then I think we need to come back down to earth (heh) a little. We need to realize that this isnt the first game's experience where we're experiencing Rapture and all its glory for the first time--which, honestly, is the very best part of the first game. But Bioshock 2 is an unpretentious attempt to expand on Rapture lore, and you know what? In the end I respect it for trying to nicely progress in the complexity of Rapture, but most importantly I respect it for being, overall, a fun video game to play--because that's what it does best.