Are you sure it's not x? I haven't hit a cut scene I wanted to skip but x skips the voice acting.
I just finished Eden Prime last night, playing for an hour and a half. My impressions are reasonably mixed - it's really hard to judge RPG's on short play-throughs... you really need to tie up the game before commenting. Having said that, let me throw in my thoughts.
I rolled an adept (biotic-only) and the combat feels sluggish to me. This is a common problem I have in RPG's for people like me who prefer to roll magic/special characters. You basically start off near-useless, with limited mana (or in ME, terribly long recharge times) and are forced to either wait for ages between attacks or revert to physical attacks. In groups of two to three enemies, I had time to kill one person with my starting special attack before having to pull out my pistol. This reminds me of KOTOR though, when you really couldn't have a core-magic user. Everyone needed light-saber skills at some stage.
Having only one magic skill available at a button press is useless. If I'm a magic-only character, I pretty much don't want to have three of my shoulder buttons being phyical-attack based (shoot, aim and switch weapon). Let me free up at least one other button. This game is making me think "it's a shooter", when I don't think it is - it's hard to tell at this stage. Bioshock felt similar to me in that I tried to play it as a magic (plasmid) person but it took a while to realise the game was a shooter at heart. I think it'll take a few more levels in ME to work out whether or not it is a RPG-shooter-hybrid, or a true RPG.
The dialogue options are incredible, and I can see this is where this game really shines. Dropping a couple of points into charm paid off in the opening level, getting me some extra weapon upgrades by forcing a smuggler to tell me where he kept his cargo.
The universe itself is probably my favourite aspect. I completely agree with earlier posts that compare the feeling to the new BSG. A believable sci-fi universe is difficult to pull off without sounding tacky - I personally can't stand most pulp sci-fi television or movies, although I am a genuine sci-fi nut. Stargate, Trek, etc all grind my gears, but Star Wars, BSG, and the "cyber-punk" show/movies like Blade Runner are stunning for me. ME's universe falls into the latter category.
The blending of the sci-fi universe and the dialogue options and interactions are what brings it home for me, though. My biggest fear for this game was that they'd "silo" these two areas, so they would make a dialogue/interaction based drama that would have been transferrable into any other universe - basically a template-type arrangement, so you'd start seeing modern-day type clones, or medieval/fantasy versions of the concept. Thankfully they're blended in nice, subtle ways, so I'm starting to use my charm skills (at this very early stage) to get to know the universe and the characters interaction in this future universe a bit better.
As an example
Overall, I think the reviews are pretty accurate. I'm guessing this will be one of those games that probably undersells, and will initially be remembered for its flaws rather than what it does well. It's sad, and I'm already seeing people who have a 360 who seem to be turning their nose up at the game on this board because of this (Arwin, I shake my finger at you!). In the long-term, I bet this game will go down as one of the classics, much like KOTOR is today, warts and all.
How's that for my 1000'th post. Only took a few years
I just finished Eden Prime last night, playing for an hour and a half. My impressions are reasonably mixed - it's really hard to judge RPG's on short play-throughs... you really need to tie up the game before commenting. Having said that, let me throw in my thoughts.
I rolled an adept (biotic-only) and the combat feels sluggish to me. This is a common problem I have in RPG's for people like me who prefer to roll magic/special characters. You basically start off near-useless, with limited mana (or in ME, terribly long recharge times) and are forced to either wait for ages between attacks or revert to physical attacks. In groups of two to three enemies, I had time to kill one person with my starting special attack before having to pull out my pistol. This reminds me of KOTOR though, when you really couldn't have a core-magic user. Everyone needed light-saber skills at some stage.
Having only one magic skill available at a button press is useless. If I'm a magic-only character, I pretty much don't want to have three of my shoulder buttons being phyical-attack based (shoot, aim and switch weapon). Let me free up at least one other button. This game is making me think "it's a shooter", when I don't think it is - it's hard to tell at this stage. Bioshock felt similar to me in that I tried to play it as a magic (plasmid) person but it took a while to realise the game was a shooter at heart. I think it'll take a few more levels in ME to work out whether or not it is a RPG-shooter-hybrid, or a true RPG.
The dialogue options are incredible, and I can see this is where this game really shines. Dropping a couple of points into charm paid off in the opening level, getting me some extra weapon upgrades by forcing a smuggler to tell me where he kept his cargo.
The universe itself is probably my favourite aspect. I completely agree with earlier posts that compare the feeling to the new BSG. A believable sci-fi universe is difficult to pull off without sounding tacky - I personally can't stand most pulp sci-fi television or movies, although I am a genuine sci-fi nut. Stargate, Trek, etc all grind my gears, but Star Wars, BSG, and the "cyber-punk" show/movies like Blade Runner are stunning for me. ME's universe falls into the latter category.
The blending of the sci-fi universe and the dialogue options and interactions are what brings it home for me, though. My biggest fear for this game was that they'd "silo" these two areas, so they would make a dialogue/interaction based drama that would have been transferrable into any other universe - basically a template-type arrangement, so you'd start seeing modern-day type clones, or medieval/fantasy versions of the concept. Thankfully they're blended in nice, subtle ways, so I'm starting to use my charm skills (at this very early stage) to get to know the universe and the characters interaction in this future universe a bit better.
As an example
I've just been told one of my crew has "headaches" as a side-effect of their bionic implants being from an older generation. I tried to dig a bit further, but the doctor doesn't seem to be to open to me just yet, and I talked down to the crew-member on the planet, so he's not opening up. I'm going to have to try and work my way into his trust before I imagine I'll learn any more about what this means, and whether or not technology can be used to help him - all the while teaching me a bit about the fictional universe.
Overall, I think the reviews are pretty accurate. I'm guessing this will be one of those games that probably undersells, and will initially be remembered for its flaws rather than what it does well. It's sad, and I'm already seeing people who have a 360 who seem to be turning their nose up at the game on this board because of this (Arwin, I shake my finger at you!). In the long-term, I bet this game will go down as one of the classics, much like KOTOR is today, warts and all.
How's that for my 1000'th post. Only took a few years