2004 Handhelds

Fox5 said:
Are you sure about that? I would think that WinCE would still allow access to DC's normal APIs, or use OpenGL?

Yes I'm sure I used both Dragon/Kamui and WinCE on DC a few years ago. WinCE was an (optional) OS, as with any OS you get whatever the maker wants you to use. In WinCE DC Direct3D was modified to use more of the hardware (similar to XBox Direct3D is now) but the basic API was the same as the PC version.
 
Bohdy said:
marconelly! said:
I too believe it's going to be nigh impossible to beat psp...
Maybe not impossible, but I just don't think it will happen. Who is going to release such a device before them, AND have quality games that will show off the hardware? If something like that was going to launch during the 2004, I think developers would hear about it by now. In 2005 perhaps... Nintendo may release something that might or might not compete on the hardware level, depending on if they see it's important to compete with the hardware specs (so far they never went that route, when it comes to handhelds, though)

There is one possibility... a portable GC could very directly compete with the PSP with an awesome lineup of games.

There is still a chance of this being more than a pipe dream... ;)

Well, right now you can get a current sized gamecube with battery and screen for around $200(at retail prices it would go a bit over with the cheapest screen), by 2005, if nintendo can cut down the power gamecube uses then that would also cut down the size(less power = less heat = less cooling), and I could use a $200 portable gamecube with a 5" screen..not sure if I could see it with its mini dvd drive though. Not that it would cost too much, but it would make it much harder to maintain a good battery life and much harder to stay small.
 
I can see size *possibly* being an issue, but given the fact that portable CD players now get close to 10 hours or more of playback on a single AA battery, I don't think battery life will be all that big of a deal if it comes with or requires a custom lith-ion battery.
 
Drive and the controller are the biggest hurdles for any 100% gamecube compatible handheld device, IMO. Those two would make it quite clunky, and too big.
 
marconelly! said:
Drive and the controller are the biggest hurdles for any 100% gamecube compatible handheld device, IMO. Those two would make it quite clunky, and too big.

YOu can build the system into the controller . Do sorta like a dreamcast controller . You don't need a 5 inch screen on the thing. Work on the current chips to lower the power consumption and put it all on 1 or 2 chips including the ram and there ya go .
 
Well, that's what I'm talking about. Such device would be too big to be easily portable. It would be very clunky, and with a screen of any decent size, probably quite big.
 
I think gamecube discs are the same size as UMD's, but smaller since they don't have a protective casing.

A gamecube disc is about half an inch taller than an old gameboy cart, and 9/10 of an inch more width. However, the gamecube discs are only about 1/32nd of an inch thick, while the old gameboy carts are a quarter inch thick.

The area of a gameboy cart not including thickness is 5.625 inches^2(surface area is 13.625).
The area of a gamecube disc not including thickness is 8.042 inches^2(surface area is 16.40).
The gameboy cart's volume is 1.40625 inches^3.
The gamecube disc's volume is 0.251 inches^3.
 
Clashman said:
How much bigger are GC discs than original GB or Gamegear cartridges, or in comparison to UMD's?

Gamecube DVD Single - 80mm diameter

UMD (Sony PSP) - 60mm diameter

GBA Cart dimensions - 40 x 20 x 5 mm

Gameboy Original/GB Color Cart dimensions - 40 x 38 x 5 mm

The best bet would be to somehow have a "double use" slot for carts and NGC memcards. That's the only way I see to keep size under control.
 
I can see size *possibly* being an issue, but given the fact that portable CD players now get close to 10 hours or more of playback on a single AA battery, I don't think battery life will be all that big of a deal if it comes with or requires a custom lith-ion battery.

Those Panasonic portable DVD player can get 8 hours play time with battery add on.

I wonder if it is possible for these gaming portable device to include a 9" 16:9 screen, like that portable DVD player. Granted it won't fit in your pocket, but it would be nice to take on long trip.

They would be alot lighter and smaller than a laptop and won't give me an eye strain.

Perhaps Microsoft will make something that big. :D
 
don't know if anyone ahs already posted this so:

- Nintendo confirmed to Famitsu magazine that they will present a new game system at E3 2004 in May. The machine is not a successor to GameCube or GameBoy Advance, this product can play back existing game titles. (Editor's note: Further hint that the new machine is a variation of iQue Player?)

from the magicbox
 
akira888 said:
Gamecube DVD Single - 80mm diameter
Gameboy Original/GB Color Cart dimensions - 40 x 38 x 5 mm
One picky correction, one significant one.

Picky, Picky, Picky: Gamecube disc == 77mm diameter
Significant: Gameboy cartridge == 64 x 56 x 7.5mm

According to my battered old ruler, at least.
 
this product can play back existing game titles.
That's not quite what the original quote said. It said something more like 'we are looking as to how to use this new product with the existing games'
 
http://news.zdnet.co.uk/hardware/mobile/0,39020360,39118978,00.htm

2004 will see the first handheld devices using the same 3D technology that powered the Dreamcast gaming console

The first portable products using Imagination Technologies' PowerVR MBX 3D graphics technology will ship this year, and will represent a "significant step ahead" from products such as Nintendo's GameBoy Advance and Nokia's N-Gage, Imagination said on Thursday.

Imagination is showing off PowerVR-based products at this week's Consumer Electronics Show in Las Vegas, and later on Thursday will announce support for the OpenGL ES programming interface in PowerVR MBX products. OpenGL ES, based on the OpenGL interface used for desktop 3D development, allows programmers to create 3D code that is usable on different hardware platforms.

.....

Products using the PowerVR MBX and MBX Lite cores will be "a very significant, obvious step ahead of current products," said Imagination spokesman David Harold. "Certainly they will be a lot more capable than something like the GameBoy Advance or the N-Gage... the N-Gage is a toe-in-the-water kind of a product."

PowerVR, earlier used in the Sega Dreamcast gaming console, uses little memory bandwidth or power, but is capable of delivering console-level performance in handheld devices, Harold said. "It is more feature-rich than the Dreamcast chip, and delivers a similar level of performance," he said.

The core can also be used to enhance basic graphical user interface elements, allowing developers to give mobile phones the levels of 3D and animated effects familar from next-generation PC user interfaces, Harold said.

PowerVR customers include chipmakers Intel, Texas Instruments, NEC, Sharp, STMicroelectronics, Renesas and Frontier Silicon, who integrate the core into their own chips. Details of which upcoming chips and products will use PowerVR have not been made public, but some chipmakers have completed their chips, and have signed customers, according to Harold. TI and Intel both make chips for smartphones as well as handheld computers such as PocketPC and Palm OS devices.

Harold said the first PowerVR-powered devices are scheduled to ship this year.

Imagination on Thursday will announce OpenGL ES support in PowerVR MBX and MBX Lite for any Symbian OS or Linux device, and Imagination is also supporting OpenGL on Windows CE for a specific, unnamed customer. Windows CE -- the basis for Pocket PC, Windows for Smartphones and other Microsoft portable devices -- could get generic support later on, Harold said.

OpenGL ES support means that 3D software developed with the API (application programming interface) can be ported to any Symbian or Linux device, for example, with a PowerVR MBX core, creating a larger and more homogenous market for developers.

At the Consumer Electronics Show, Imagination is demonstrating a development processor from UK chip designer ARM designed to show off the PowerVR MBX's capabilities. The PrimeXsys Versatile Platform, based on a single chip combining ARM9 and MBX cores, is running a Quake 2-style game.


[edit] Didn't notice that "specific unnamed customer" first time. Mmmmm, Sammy is also a licensee, but not named on that list....?
 
1up.com has a short article on handhelds

...The potential exists, however, for a significant gulf to appear in the handheld market. The PSP and Zodiac are obviously headed upmarket, with 3D games and significant multimedia capabilities besides. Wireless gaming, however, may not follow behind them. While Andrew House promised that the PSP will move away from the "opportunistic" gaming of current handhelds in favor of more complex "appointment" experiences, Nokia's Nada Usina argued that such a strategy might go against one of the main reasons consumers play mobile games. A handheld, after all, is generally viewed as something you play on the go, in the time you find between other activities. The PSP, then, might leave the market for "opportunistic" games entirely to the rapidly-growing wireless sector.

...One thing all the panelists agreed upon is that there is room to build the handheld market beyond the Game Boy Advance. The GBA may seem invincible, but several panelists argued that an older, more mature audience is willing to accept a platform that meets more diverse needs. Entertainment will always be the main reason consumers buy a gaming handheld -- a point particularly stressed by Sony and Tapwave's representatives -- but one that also offers them communication and productivity features will certainly have an edge.

http://www.1up.com/article2/0,4364,1428058,00.asp


From Nintendo, I'm guessing their new device will be very highly networked. The network will be the game. A franchise like Pokeman is perfect for such a networked gaming device.
 
Dio said:
akira888 said:
Gamecube DVD Single - 80mm diameter
Gameboy Original/GB Color Cart dimensions - 40 x 38 x 5 mm
One picky correction, one significant one.

Picky, Picky, Picky: Gamecube disc == 77mm diameter
Significant: Gameboy cartridge == 64 x 56 x 7.5mm

According to my battered old ruler, at least.

Heh, thanks man - converted English -> Metric wrong. What the hell happened... :oops:
 
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