2 Days 2 Vegas in 2 Days

Credit: cliffbo

2 Days 2 Vegas in 2 Days

Starting on Monday, PSU will be releasing new details and media for 2 Days 2 Vegas, a highly anticipated title for the PlayStation 3 and PC. Combining large full scale cities, realistic AI simulation, and life-like visuals, 2 Days 2 Vegas should be a top competitor for the best sandbox action/adventure.

Before we begin our feature on Monday, we just wanted to remind you guys of some details we have covered over the last couple years.

2days2vegas_concept.jpg



The storyline follows a man named Vinny, who just after being released from Rikers Prison finds out that his younger brother Tony is in some trouble in Las Vegas. Over the course of 48 hours, players will trek across America hitting major cities on their way to the City of Sin. So far the only confirmed locations include New York and Las Vegas.

When we talked with Edwin Loo, the games producer, last year at GDC 07, we were told that every city in the game will be modeled after its true likeness. He stated that every few months they have to travel down to Las Vegas to find out which buildings have been razed and what buildings are new so that when 2 Days 2 Vegas releases, everything will be close to the real life location.

Other details from our interview included:

- 2D2V will have a "Garbage Generator" to simulate the clutter on the city streets.

- "Blu-ray solves a lot of their problems". Since 2D2V is such an epic title, he said that to fit the game onto a simple DVD, they would either need to cut out chunks of the game or release the title on multiple discs.

2d2v_feature_01.jpg



- 2D2V thrives on intensity and non stop action. Steel Monkey guarantees the game to be full of wreckless car chases, gang shootouts and unexpected story twists, to keep you on the edge throughout the game.

- The game looks to be just as immersive (if not more) than Grand Theft Auto IV. You can check out our visual comparison of the 2D2V and GTAIV here.

- The title is expected to release Christmas 2008


So for those of you who are interested, we will begin our main feature on Monday starting with all new screenshots of 2 Days 2 Vegas. Then on Tuesday we will reveal two new tech demos as well as the first gameplay footage of the game in motion. Stay Tuned!
 
It still exists eh?? :)

Still no word on a publisher it seems.

And it's implied that there are "multiple cities" - but you only have 48hrs? Hmm. Not long to go. I hope they manage to shut my big doubting mouth.
 
Wasn't this the one where they've tried to pass obvious CG as ingame screenshots? And it didn't even look good at all ;)
 
All it had was nice GI lighting, but all the models and textures were pretty weak IMHO.
 
All it had was nice GI lighting, but all the models and textures were pretty weak IMHO.

Pretty weak for CG or for a game?;)
I think they were somewhat weak in order to be believable!
I hope in 2 days we'll see something good out of it.
 
Yer I remember when I fist saw the CG shots like 2 yrs ago, I thought it looked awesome!!!
But now I just looked at them again, doesn't really look that good :(
Damm Crisis spoiled me :p
 
2 Days 2 Vegas will appear on the PC and Xbox 360 this Christmas, and then be followed by the PlayStation 3 release soon after in 2009. The reason for moving the PS3 development back is simple.

"Resources," said Tim Dvoskin, managing director at SteelMonkey. "We are too small to tackle everything at once."
[ http://www.psu.com/PSU-Exclusive--First-Look-at-2-Days-2-Vegas--a0002480-p0.php ]

Those 1024x768 screenshots are crappy , I don't get why they released them , maybe for lowering expectations ...
 
Apparently the screenshots are really old, according to someone at gametrailers (i know, doesn't sound legit, but he did leak 1 of the shots a day before).
 
- "Blu-ray solves a lot of their problems". Since 2D2V is such an epic title, he said that to fit the game onto a simple DVD, they would either need to cut out chunks of the game or release the title on multiple discs.

site has been updated also coming to 360

It's generally not a good idea to bad-mouth the platform that will make you money :LOL:
 

*Yawn*

I'm pretty bored of seeing all these tech-demo/d***-waving videos.. Yeah well done your engine can do all these things! That's lovely..!

Now lets see whether:

- You can make art that brings out the best of the technology (the video doesn't look very promising in this area)
- You can actually build, design & implement a *good* game worth buying..

Because this far into the current generation, that's pretty much all most people care about (& what's gonna bring your ROI) to be honest..
 
It's generally not a good idea to bad-mouth the platform that will make you money :LOL:

Not only that but its suppose to release on the 360 first and on the ps3 at a later date...seems ps3 is becoming less important to 3rd parties...Alone in the Dark is also going that route
 
Not only that but its suppose to release on the 360 first and on the ps3 at a later date...seems ps3 is becoming less important to 3rd parties...Alone in the Dark is also going that route

or...

They are scheduling more time in an attempt to deal with the extra resources needed to get the PS3 running upto par..

If they didn't care about the platform then they wouldn't support it..

I don't think any manager would question the fact that a sh** port won't sell on the PS3 & so unless you try to do a good job then your basically wasting money because you won't make anything on the SKU..
 
Especially when you have games of the caliber of Ratchet & Clank and Uncharted out already, and most definately when you have Haze, Killzone 2, Resistance 2, and GTA on the way.
 
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