OK, what you'll note about these drivers is that
8xS has been replaced by
8X and no longer says DX only - same with 16X. Here are the sample patterns:
8X:
16X:
What you'll notice is that the 8X and to a greater extent the 16X modes produce a slight amount of texture funkyness/blurring, heres a straight 4X shot for reference:
4X:
I would say that this is most likely the reason that 8X wasn't used in the end, and they shipped with 8xS instead - there obviously appears to be some instability in this mode with
NV30.
Just to prove that it does operate under OpenGL, heres an output with Basic's earlier OGL FSAA tester:
16X OpenGL:
(Errr, you might need to use something on that shot to play around with brightness/gamma or something to see the sample points - they are there if you can't immediately see them)
Its quite interesting to see that do appear to effectively be able to make the SS+MS mixed modes work under OpenGL, when the MSAA extension does not suppoer supersampling - perhaps they are not using this method anymore, or have their own.
As I said, I think the texture corruption is why 8x/16x never shipped as they were initially said to in NV30. There is a specific reason why these mode are in these drivers, but I'm not at liberty to discuss.