I had posted an earlier question regarding the fill rate and it was concluded that both consoles had plenty of fill rate.
What i am wondering is if theres a similar number of polygons where youve reached a technical or perception threshold where 'enough is enough'?
How many polys can each console produce without any CPU help? Assuming 60fps, are these numbers enough?
If you bring in the 2 CPUs and the bandwidth to/from them into the equation, how many can each system theoritcally produce? How many can they resonaby produce (i.e. no one would use all 3 xenon cores for triangles)?
SO at the end of the day does either console have a polygon advantage based against how many are 'enough' (that is, if theres ever enough )
J
What i am wondering is if theres a similar number of polygons where youve reached a technical or perception threshold where 'enough is enough'?
How many polys can each console produce without any CPU help? Assuming 60fps, are these numbers enough?
If you bring in the 2 CPUs and the bandwidth to/from them into the equation, how many can each system theoritcally produce? How many can they resonaby produce (i.e. no one would use all 3 xenon cores for triangles)?
SO at the end of the day does either console have a polygon advantage based against how many are 'enough' (that is, if theres ever enough )
J