How is it calculated if a polygon covers a pixel or not?
Polygons are in 3d not 2d so that part must use the angle coordinates of those pixels.
So change those angles and you get the correct geometry.
i know its a 2d projection if that is what you mean but that projection does have field of view angle coordinates of the pixels right? Or somehow it must work something like this...
I think it is determined for every pixel if a polygon covers it or not?
Not just the corners of the polygons with lines pulled in between, so if its done for every pixel you just need to change those coordinates of the pixels to get the curved lines, i dont think this would be complex even if it doesnt work like this... somehow then