Tagrineth said:To the people who are suggesting powering the drive down constantly - what happened to rotational inertia? The extra kick needed to start spinning vs. staying at speed?
rabidrabbit said:that would just complicate and confuse things, I don't think that's the way Sony's going to go with PSP.
They've clearly been very strict in the configuration and modificationability of their products, there hasn't been upgrades to (computational) power in PSOne or PS2, I don't see why they'd change it with the PSP.
hupfinsgack said:rabidrabbit said:that would just complicate and confuse things, I don't think that's the way Sony's going to go with PSP.
They've clearly been very strict in the configuration and modificationability of their products, there hasn't been upgrades to (computational) power in PSOne or PS2, I don't see why they'd change it with the PSP.
I have to agree here. Otherwise the UMD drive would entirely pointless if the developers are going to load the data on to the MS. That way Sony could have saved itself the UMD drive...
rabidrabbit said:Come on folks, it is very far fetched that PSP would have Memory Stick caching feature. It is obvious that MS will be used purely for static storage.
There's no need to bring up features you know won't be in the final product, just so that you can bash it for not having that 'feature'
Edit: and by the way, isn't there already memory inside the PSP, can it be not used similary as a cache :? why need a memstick too for that, unless the PSP memory is considered way too small for anything (which i'm sure it is for some )
There's no need to bring up features you know won't be in the final product, just so that you can bash it for not having that 'feature'
rabidrabbit said:The HDD and NA are a bit different, as adding one brings very predictable features to an excisting hardware.
A Memory Stick cache on the other hand would not be predictable per console; as one would have say 8 MB free Memstick cache while the other would have 256MB faster PRO stick, thus more and faster cache.
This would bring too much discrepancy amongst PSP owners, making the public image of PSP less focused.
rabidrabbit said:I might have missed something, as I haven't bothered to read this thread from the beginning....
but why isn't the memory already inside the PSP suiteble for this kind of battery-saving-disc-rotating-minimising caching :? :?
How much memory do you PC-Engine think would be needed for such a feature? (I have no idea)
No, I don't mean separate flash ram, but the DRRDRAMwhatever is to be inside the PSP so that it can runt those games in the first place, a portion of that same memory.PC-Engine said:rabidrabbit said:I might have missed something, as I haven't bothered to read this thread from the beginning....
but why isn't the memory already inside the PSP suiteble for this kind of battery-saving-disc-rotating-minimising caching :? :?
How much memory do you PC-Engine think would be needed for such a feature? (I have no idea)
Adding flash RAM to PSP will increase the cost tremendously. Forcing everyone to pay for this luxury is not a good idea considering PSP is already expensive. It's a better idea if this luxury can be purchased separately. For example if you have MS great the software will use it. If not the software ignores it. Having it built-in will be expensive.
Sony actually hasn't demonstrated a real unit yet. Maybe there's hope for the graphics to be even better then.Because as for this the hardware for development where the software is operational really is hidden in the wall.