Intel XeSS upscaling

oh well, since you are native I am going to edit it. It sounds like jargon to me, but for a native like you it's easier to discern what is correct and what isn't. I speak galician like 99% of the time, and I write some things by hearsay. Sometimes I think in english, but not many. It happened more often when I sang lyrics in Rock Band using the mic, but even so, the difference between you and me is that since you are native english for you is like watching a TV in full colour, where for me it's like watching a black & white TV.
Ha ha! Many native English speakers will be unaware! It's not technically wrong - it's just a weirdness of modern language that this word has been invented recently and replaces an existing effective method with something generally a bit worse.
 
DLSS Swapper. An excellent program to update FSR, XeSS or DLSS to the latest version or any version you want to use in a game. I used it with The Witcher 3 updating the game to XeSS 2.0 and it worked like a charm.

This app isn't meant to let FSR and XeSS run on games that only have DLSS support, unlike some mods, but for games that support XeSS and so on, it lets you choose the exact version you want to run.


How to UPGRADE to NVIDIA DLSS 4, AMD FSR 3.1 & Intel XeSS 2 for FREE!​


 
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I used DLSS updater which seems to just scan your hard drive and blindly updates every upscaling game it finds which isn’t great. Will try Swapper.
 
I used DLSS updater which seems to just scan your hard drive and blindly updates every upscaling game it finds which isn’t great. Will try Swapper.
does it work for you?

In my case it's working. I remember trying to update XeSS libraries in Shadow of the Tomb Raider manually before and I broke XeSS (it wasn't available in the main menu). With this, I set XeSS to the newest version and the game is working normally
 
does it work for you?

Updater worked fine but I haven’t tried swapper yet. Swapper looks like it has a much better UI and functionality though. Had to roll back the driver to one that doesn’t support DLSS 4. The latest Nvidia driver was flaky as hell for me. No problems after rolling back. Will try Swapper once I get a stable driver.
 
Updater worked fine but I haven’t tried swapper yet. Swapper looks like it has a much better UI and functionality though. Had to roll back the driver to one that doesn’t support DLSS 4. The latest Nvidia driver was flaky as hell for me. No problems after rolling back. Will try Swapper once I get a stable driver.
yes, the UI is very easy to use, and splitted into different stores, which is also a plus. Also you get to know when a game is DLSS compatible or not just watching at the game's cover.
 
DLSS Swapper. An excellent program to update FSR, XeSS or DLSS to the latest version or any version you want to use in a game. I used it with The Witcher 3 updating the game to XeSS 2.0 and it worked like a charm.

This app isn't meant to let FSR and XeSS run on games that only have DLSS support, unlike some mods, but for games that support XeSS and so on, it lets you choose the exact version you want to run.


How to UPGRADE to NVIDIA DLSS 4, AMD FSR 3.1 & Intel XeSS 2 for FREE!​


This is integrated in the newest Nvidia driver, I hope AMD and Intel do something similar.
 
It's funny how the table turns fast once your own reality limits the resources like time and money...
After stuff happening with my 3070Ti (mentioned in other thread) and seeing Video Cyan posted, I am really keen to see XeSS / DLSS / FRS developments.

EDIT: and I mean in context where they help cards under 500 Eur to reach quality levels in acceptable (60 fps) frame rates.
 
It's funny how the table turns fast once your own reality limits the resources like time and money...
After stuff happening with my 3070Ti (mentioned in other thread) and seeing Video Cyan posted, I am really keen to see XeSS / DLSS / FRS developments.

EDIT: and I mean in context where they help cards under 500 Eur to reach quality levels in acceptable (60 fps) frame rates.

I’m very quickly coming to the conclusion that native 4K rendering is a colossal waste of resources. So while not a popular opinion, the improvements to AI upscaling have essentially provided a “free” upgrade for people unable to buy faster hardware for whatever reason. It’s certainly made me less annoyed at not being able to find a 5090.
 
I’m very quickly coming to the conclusion that native 4K rendering is a colossal waste of resources. So while not a popular opinion, the improvements to AI upscaling have essentially provided a “free” upgrade for people unable to buy faster hardware for whatever reason. It’s certainly made me less annoyed at not being able to find a 5090.
Feels more like "free pass for devs skipping even thinking about optimizing their games". The fidelity isn't improving anywhere near the the speed of hardware requirements going up.
(obviously this doesn't apply to every single dev and there are exceptions, but like always, exception confirms the rule)
 
Feels more like "free pass for devs skipping even thinking about optimizing their games". The fidelity isn't improving anywhere near the the speed of hardware requirements going up.
(obviously this doesn't apply to every single dev and there are exceptions, but like always, exception confirms the rule)
I hope you realize that stuff like "AI upscaling is free pass for devs skipping even thinking about optimizing their games" can be applied to any h/w advancement in equal measure. Which means that anyone saying that should also be saying the same thing about any new GPU launch bringing performance improvements for example.
 
Speaking only for myself, the quality of upscaling has reached and often surpassed that of native rending. I'm one of those folks who prefer nearly all graphical fidelity knobs be cranked to 11, and I find a balanced or quality upscaling result far more visually pleasing than some number of additional "real" pixels which not only end up looking slightly worse but also decreases framerate.

I refer back to Trinibwoy's quote in my signature below...
 
Feels more like "free pass for devs skipping even thinking about optimizing their games". The fidelity isn't improving anywhere near the the speed of hardware requirements going up.
(obviously this doesn't apply to every single dev and there are exceptions, but like always, exception confirms the rule)

Those are separate issues. The point is that the additional horsepower required to render 4K native pixels is not justified by the improvement in IQ (and some cases degradation) compared to best in class upscalers.

On the topic of developers using upscaling as a crutch I’m sure there are some that do and some that don’t. I don’t see why that issue is relevant though. If a developer is amazing and really optimizes their game wouldn’t you still want to add upscaling on top of that great optimization? Why choose one or the other?
 
Those are separate issues. The point is that the additional horsepower required to render 4K native pixels is not justified by the improvement in IQ (and some cases degradation) compared to best in class upscalers.
It's resolution independent issue not limited to 4K, which is really small minority of users anyway (if we go by Steam numbers, it's little over 3%). The fidelity of the graphics isn't going up anywhere near the speed of hardware requirements going up no matter the res in many, many new games.

On the topic of developers using upscaling as a crutch I’m sure there are some that do and some that don’t. I don’t see why that issue is relevant though. If a developer is amazing and really optimizes their game wouldn’t you still want to add upscaling on top of that great optimization? Why choose one or the other?
Because often it is just the one it should never be for whatever reason. Of course there are exceptions too, like I already said.
 
It's resolution independent issue not limited to 4K, which is really small minority of users anyway (if we go by Steam numbers, it's little over 3%). The fidelity of the graphics isn't going up anywhere near the speed of hardware requirements going up no matter the res in many, many new games.

I agree that fidelity is stagnating somewhat. I don’t know what upscaling has to do with it.

Because often it is just the one it should never be for whatever reason. Of course there are exceptions too, like I already said.

There have always been poorly optimized games. It’s not a new phenomenon introduced by upscaling.
 
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