Probably fine in big cases, but SFF cases might be another story. Ironically, it's the only "SFF" FE. I would be more worried about the ribbon cables for display connectors, which might lead to signal issues earlier than proper PCB routingAnyone can make a small cooler. The actual test is how well it cools while remaining silent. After my super quiet 4090, I'm never willingly going back to loud dual slot cooler if I can help it.
Yeah, despite being clock and power limited, I really want an FE 5090 this go-round. This is the very first time an FE part has actually interested me...
Some of the speculation about it being ultimately power limited, at least in some scenarios, comes from the leaked prototype with an 800W power limit and two 12v2x6 connectors.Power limited? At 575W?
Some of the speculation about it being ultimately power limited, at least in some scenarios, comes from the leaked prototype with an 800W power limit and two 12v2x6 connectors.
Sorry, what I meant was the power slider option for overclocking. Typically FE parts offer either no positive adjustment at all or maybe a 3% uplift option. Aftermarket cards (such as my ASUS Tuf Gaming 4090) offer an 11% power uplift slider, I know others offer even more. That's what I was referring to. I suspect the cooling is entirely sufficient for the rated 575W given the teardown interview I watched from GamersNexus.Power limited? At 575W?
My 4090 is GPU limited @4K (99% load) when I am done tweaking settings (turning stuff up to 11 or in "CyberPunk 2077" just max settings), will be fun to see what changes with the 5090 but my bet is that I will find settings to tweak and again be GPU limited as I game @ 4k, not 1080p.So ~20% faster on average in games for 80% more bandwidth and ~30% more flops.
It’ll be interesting to see which games if any push those numbers higher. I expect hardware utilization on the 5090 will be atrocious.
My 4090 is GPU limited @4K (99% load) when I am done tweaking settings (turning stuff up to 11 or in "CyberPunk 2077" just max settings), will be fun to see what changes with the 5090 but my bet is that I will find settings to tweak and again be GPU limited as I game @ 4k, not 1080p.
GPU load is a pretty misleading metric though. It just means your card is doing “something” not that it’s fully utilized. I can guarantee your 4090 is not at 99% load.
Yah, power draw is probably a better way to estimate real utilization.
Q4. With MFG, the core technology of NVIDIA's new DLSS 4, you'll now be able to generate multiple frames instead of just one. This time, you can generate up to 3 frames, but how many frames will you want to be able to generate with AI in the future? A4. DLSS 4 MFG technology is targeted at 4K 240Hz. It's hard to say how many more frames you can generate, what the technical constraints will be, and what the future will look like. At the end of the day, it's all about balance. We can generate 16 frames at a time, and we'll do so if it ultimately benefits the gaming experience, but for now, we've decided that a maximum of three frames is appropriate. |
I think someone said it before -- the GPU should be generating as many frames as needed to match the refresh rate of any sample-and-hold monitor (unless the monitor supports BFI, see below). The problem is that sample-and-hold is fundamentally broken. Your sample-and-hold monitor is already generating frames if you're sending a 60 fps signal to a 240Hz display -- it's just repeating the old frame 4 times. It's the most brain-damaged form of frame-generation and you use it all the time.
Q4. With MFG, the core technology of NVIDIA's new DLSS 4, you'll now be able to generate multiple frames instead of just one. This time, you can generate up to 3 frames, but how many frames will you want to be able to generate with AI in the future?
A4. DLSS 4 MFG technology is targeted at 4K 240Hz. It's hard to say how many more frames you can generate, what the technical constraints will be, and what the future will look like. At the end of the day, it's all about balance. We can generate 16 frames at a time, and we'll do so if it ultimately benefits the gaming experience, but for now, we've decided that a maximum of three frames is appropriate.