https://techenclave.com/threads/the-rtx-5090-benchmarks-are-here-early-confirmed-leaks.224832/ generally expected but pretty meh.
Something is confusing me.https://techenclave.com/threads/the-rtx-5090-benchmarks-are-here-early-confirmed-leaks.224832/ generally expected but pretty meh.
https://techenclave.com/threads/the-rtx-5090-benchmarks-are-here-early-confirmed-leaks.224832/ generally expected but pretty meh.
- Added support for DLSS 4 with Multi Frame Generation for GeForce RTX 50 Series graphics cards, which boosts FPS by using AI to generate up to three times per traditionally rendered frame – enabled with GeForce RTX 50 Series on January 30th. DLSS 4 also introduces faster single Frame Generation with reduced memory usage for RTX 50 and 40 Series. Additionally, you can now choose between the CNN model or the new Transformer model for DLSS Ray Reconstruction, DLSS Super Resolution, and DLAA on all GeForce RTX graphics cards today. The new Transformer model enhances stability, lighting, and detail in motion.
- Fixed artifacts and smudging on in-game screens when using DLSS Ray Reconstruction.
- The Frame Generation field in Graphics settings will now properly reset after switching Resolution Scaling to OFF.
It shouldn't be much about architecture, but raw power. Eg. 2060 will probably have harder penalty than 2080 Ti etcDoesn't seem to be THAT more expensive to run on Lovelace.
Dammit...now I have to game this evening and testDLSS4 DLLs are out in CP2077 update 2.21: https://store.steampowered.com/news/app/1091500/view/538843836072329454?l=english
Doesn't seem to be THAT more expensive to run on Lovelace.
I dont know, DLSS in the past has never been one to stress overall compute power differences much at all. Tensor power per SM seems to generally be the biggest factor, which will be architectural based.It shouldn't be much about architecture, but raw power. Eg. 2060 will probably have harder penalty than 2080 Ti etc
DLSS4 DLLs are out in CP2077 update 2.21: https://store.steampowered.com/news/app/1091500/view/538843836072329454?l=english
Doesn't seem to be THAT more expensive to run on Lovelace.
Meant raw tensor power, not shader. Transformer model is 4x heavier than CNN modelI dont know, DLSS in the past has never been one to stress overall compute power differences much at all. Tensor power per SM seems to generally be the biggest factor, which will be architectural based.
Right, but simply having more tensor cores on the die hasn't ever seemed to improve performance for DLSS in any consistent way within any given architecture range. They dont seem to all be acting as one large block together doing a workload, which is why that at least so far, tensor core performance per SM has seemed to be more relevant. Meaning it's really architecture that does make the difference.Meant raw tensor power, not shader. It's Transformer model is 4x heavier than CNN model