The Lack Of Interactivity In Games Is A Big Problem

Cosmetic destruction can aid in the immersive sensation of a game world. As well as just looking cool.
It's an old game, but the PS2/Xbox FPS Black features a ton of destructible world material.
It's still core to Black's gameplay. Your example is correct insofar that gameplay pillars of Black are relevant today. You could make Black-like game and be considered "fresh" given the landscape we deal with. But that doesn't mean destruction is universally important. It means it's important to the game that's Black-like.
 
I think I've never found a game with a simple interactivity such as lighting a fireplace in a house and seeing smoke out of the chimney :(
 
One thing I've never seen in games was it raining and this rain causing some kind of flood, strong winds knocking down things like tree branches. This in an open world would be interesting.
 
1. depends how its used
2. nothing wrong with candy

Most stuff is depends on how it is used :) And all gameplay loops are gimmicky in some sense, but some are great fun also.
As for candy, well if you have the headroom, but then my question how would that make any interesting modification to a game loop.
Floods and bad winds are not fun in real life, but neither is war, but still what type of gameplay mechanics do people envisions something like that would bring?
 
Developers not using the CPU advancements in the new consoles to push much in the way of physics or other gameplay-esque avenues has been an enormous disappointment for me. I didn't expect some massive wave of this, but I feel like the demand for everything to have a 60fps mode is completely stifling modern games from being anything except 'XB1/PS4-style games, but prettier'.

It probably shouldn't have been some big surprise, I guess. It's the 'safest' choice to make, and lord knows the AAA space is all about 'safe' nowadays.
 
Rain, floods, and snow can affect the terrain and impede the movement of players, NPCs, and vehicles. This mechanic would be relevant to milsims and survival games.
Motostorm apocalypse on the ps3 had rain, strong winds, etc. It was a very fun game. Again, creativity is seriously lacking this gen.
 
Developers not using the CPU advancements in the new consoles to push much in the way of physics or other gameplay-esque avenues has been an enormous disappointment for me. I didn't expect some massive wave of this, but I feel like the demand for everything to have a 60fps mode is completely stifling modern games from being anything except 'XB1/PS4-style games, but prettier'.

It probably shouldn't have been some big surprise, I guess. It's the 'safest' choice to make, and lord knows the AAA space is all about 'safe' nowadays.
I think we have to wait and see what Rockstar is cooking with GTA VI. It could set a new standard for AAA open-world action-adventure for interactivity and world simulation.
 
I think we have to wait and see what Rockstar is cooking with GTA VI. It could set a new standard for AAA open-world action-adventure for interactivity and world simulation.
Oh I'm sure Rockstar is gonna go above and beyond with GTAVI.

But they're a unicorn in the development world. Rockstar North basically has a blank check to spend as much time and money as they need to make the most spectacular game possible because it's basically guaranteed to make back multiple times what it cost to make and even more over time with the inevitable GTAVI Online mode.

I also fully expect GTAVI to be 30fps on PS5/XSX. I could be wrong on that, but if they can actually manage to have a game still driven massively by physics interactions and tons of NPCs and all that fun stuff like in GTAV while still having a 60fps mode, I'll be super impressed.
 
Oh I'm sure Rockstar is gonna go above and beyond with GTAVI.

But they're a unicorn in the development world. Rockstar North basically has a blank check to spend as much time and money as they need to make the most spectacular game possible because it's basically guaranteed to make back multiple times what it cost to make and even more over time with the inevitable GTAVI Online mode.

I also fully expect GTAVI to be 30fps on PS5/XSX. I could be wrong on that, but if they can actually manage to have a game still driven massively by physics interactions and tons of NPCs and all that fun stuff like in GTAV while still having a 60fps mode, I'll be super impressed.
This may sound controversial but I don't know why Rockstar gets so much props for physics and interactions? I think the game physics are bad, the interactions are a facade. In fact, I see a massive regression from older titles. Take a look at RDR2 for example... NPCs have very detailed routines that govern their daily life but how much of that is someone taking the time to script these vs a true simulation? I'd hazard a guess and say it's more of the former rather than the latter. Compare the interactions you can have with characters in Baldur's gate 3 to GTA 5 or RDR2? It's like galaxies apart.

They showed for example that horse testicles contract based on the environment temperature.... Beautiful attention to detail but it's not a simulation? How about we look at the events that occur as you're riding around on your horse? They all come across as scripted events? That's not to say that there's anything inherently wrong with heavy levels of scripting. They make fantastic games.

I just don't know why they get used as example when people talk about physics and simulation? Their games have very bad physics and GTA 5 is one of the worst. The moment you try to interact with the systems they've created, you quickly realize how shallow it is. I love playing some of their games like RDR2, GTA4, Midnight Club, Rockstar Table Tennis, Bully but never once have I been wowed by physics or simulation in any of their games. They have a higher attention to detail than most developers but their systems are certainly not robust enough to keep me engaged after finishing the story.
 
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