davis.anthony
Veteran
I should have said PPU accelerated physcis lost.
It was never going to win as trying to sell people the idea of buying another add-in card a long side a GPU (and possibly a sound card) was a next to impossible task.
I should have said PPU accelerated physcis lost.
It's still core to Black's gameplay. Your example is correct insofar that gameplay pillars of Black are relevant today. You could make Black-like game and be considered "fresh" given the landscape we deal with. But that doesn't mean destruction is universally important. It means it's important to the game that's Black-like.Cosmetic destruction can aid in the immersive sensation of a game world. As well as just looking cool.
It's an old game, but the PS2/Xbox FPS Black features a ton of destructible world material.
I think I've never found a game with a simple interactivity such as lighting a fireplace in a house and seeing smoke out of the chimney
That was the first thing I've tried in that game but it didn't work. I guess drafts are not simulated.Teardown
One thing I've never seen in games was it raining and this rain causing some kind of flood, strong winds knocking down things like tree branches. This in an open world would be interesting.
1. depends how its used
2. nothing wrong with candy
Motostorm apocalypse on the ps3 had rain, strong winds, etc. It was a very fun game. Again, creativity is seriously lacking this gen.Rain, floods, and snow can affect the terrain and impede the movement of players, NPCs, and vehicles. This mechanic would be relevant to milsims and survival games.
I think we have to wait and see what Rockstar is cooking with GTA VI. It could set a new standard for AAA open-world action-adventure for interactivity and world simulation.Developers not using the CPU advancements in the new consoles to push much in the way of physics or other gameplay-esque avenues has been an enormous disappointment for me. I didn't expect some massive wave of this, but I feel like the demand for everything to have a 60fps mode is completely stifling modern games from being anything except 'XB1/PS4-style games, but prettier'.
It probably shouldn't have been some big surprise, I guess. It's the 'safest' choice to make, and lord knows the AAA space is all about 'safe' nowadays.
Oh I'm sure Rockstar is gonna go above and beyond with GTAVI.I think we have to wait and see what Rockstar is cooking with GTA VI. It could set a new standard for AAA open-world action-adventure for interactivity and world simulation.
This may sound controversial but I don't know why Rockstar gets so much props for physics and interactions? I think the game physics are bad, the interactions are a facade. In fact, I see a massive regression from older titles. Take a look at RDR2 for example... NPCs have very detailed routines that govern their daily life but how much of that is someone taking the time to script these vs a true simulation? I'd hazard a guess and say it's more of the former rather than the latter. Compare the interactions you can have with characters in Baldur's gate 3 to GTA 5 or RDR2? It's like galaxies apart.Oh I'm sure Rockstar is gonna go above and beyond with GTAVI.
But they're a unicorn in the development world. Rockstar North basically has a blank check to spend as much time and money as they need to make the most spectacular game possible because it's basically guaranteed to make back multiple times what it cost to make and even more over time with the inevitable GTAVI Online mode.
I also fully expect GTAVI to be 30fps on PS5/XSX. I could be wrong on that, but if they can actually manage to have a game still driven massively by physics interactions and tons of NPCs and all that fun stuff like in GTAV while still having a 60fps mode, I'll be super impressed.