Game development presentations - a useful reference

Graphics Programming Conference 2024. 19 session videos.


The Graphics Programming Conference is a three day event in November. We have keynotes from industry experts, presentations, and “masterclass” workshops with the ability to dive into specific technology in a hands-on environment.
 
Wonder if Intel will actually push this. Until NVIDIA decides to push extrapolation or frameless rendering themselves they likely won't take kindly to devs doing it, which will make it hard to get it into games. Maybe if Valve launches Index 2 they could be convinced to show-piece it? VR has the greatest need.
Could they push ExtraSS as their engine-integrated solution to devs while introducing GFFE as a driver-level feature like AMD Fluid Motion Frames?

Edit: After reading further, probably not.
Note that we use the term "G-buffer free" to refer to the absence of G-buffers for extrapolated frames only. The depth buffer and motion vectors for rendered frames are used since they are usually readily available in the rendering engine without additional cost
 
The game needs to render a slightly larger viewport to cover expected de-occluded pixels along the edges, also you want the view matrix for the frames and for the game engine to give the view matrix for the desired extrapolated frame based on real time user input (no need to dead reckon that, reading input is cheap to do at high FPS). It needs very little extra work in the game engine, but it does need a little.

PS. they say camera pose instead of view matrix, same difference.
 
Back
Top