HDR settings uniformity is much needed

The funny thing is you’d think the consoles were better at standardizing their system/TV-specific calibration but even there games insist on using their own sliders and tone mapping.

Maybe we just leave it to the TV? This is essentially what movies do, the filmmakers master with whatever brightness they see fit and pass that along to the TV to tone map, if its DV or HDR10+ then they add in metadata too. I never have to drag sliders for regular HDR10 movies haha.

That’s what should happen but it never does. I’d love nothing more than this thread to never exist.
 
I honestly do not understand why developers/gamers want tonemapping/calibration sliders in games in the first place. I suppose you could argue for multiplayer consistency but even that is a weak argument imo. Maybe there's something I'm just not getting.

What I find frustrating listening to people talk about HDR 'calibration' is all everyone seems to focus on is getting more definition in the uppermost portion of the image, namely, the clouds! As if that's the be-all-and-end-all and isn't detrimental to other aspects of the image, namely the overall brightness of the scene.
 
I honestly do not understand why developers/gamers want tonemapping/calibration sliders in games in the first place. I suppose you could argue for multiplayer consistency but even that is a weak argument imo. Maybe there's something I'm just not getting.

What I find frustrating listening to people talk about HDR 'calibration' is all everyone seems to focus on is getting more definition in the uppermost portion of the image, namely, the clouds! As if that's the be-all-and-end-all and isn't detrimental to other aspects of the image, namely the overall brightness of the scene.
Right? Just master the game to 200 nits or whatever for SDR and 10000 nits for HDR10 and let the display tone map to their brightness ranges accordingly. The display is going to have a much better idea of the brightness range of the panel anyways, these little sliders don't really do much because they rarely show test patterns and people don't have a reference for a 'correct' picture so the calibration usually ends up wrong.
 
Right? Just master the game to 200 nits or whatever for SDR and 10000 nits for HDR10 and let the display tone map to their brightness ranges accordingly. The display is going to have a much better idea of the brightness range of the panel anyways, these little sliders don't really do much because they rarely show test patterns and people don't have a reference for a 'correct' picture so the calibration usually ends up wrong.
I've seen developers getting shouted at because their game doesn't have them. I imagine if you asked that person what their purpose was you'd get a blank stare. I can't help but feel that people treat them like the patterns we used to use to calibrate SDR Contrast to prevent white crush. Probably why everyone is obsessed with HDR clouds :LOL:

I'll be happy if Windows would let me play HDR games in HDR and SDR games in SDR without flipping a damn toggle.

Also, The Ascent looks incredible with RTX HDR.
 
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