9800X3D releases Nov 7th, review embargo on Nov 6th

Remij

Veteran
AMD released their initial benchmarks during their announcement.

(~8% faster than the 7800X3D across 40+ games tested)
AMD-Ryzen-9-9800X3D-first-party-benchmarks-1.jpg


(~20% faster than the Core Ultra 285K across those same 40+ games, at the time of testing)
AMD-Ryzen-9-9800X3D-first-party-benchmarks-2.jpg



There's some pretty impressive gains in some games relative to the 7800X3D, but also some which really show no improvement at all. Still, this should handily be the best overall gaming processor out there when it releases. Will be interesting to see how these chips overclock due to the change of the 3D V-Cache being under the CCD instead of on top.

I just got my new Mobo and RAM and am ready for the launch on the 7th! :yes:

Went with the MSI X870 Tomahawk Wifi and some G.Skill Trident Z5 Neo DDR5 6000 CL30
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Ditto. My current 5950x gaming rig is destined to become my next TrueNAS Scale rig, replacing the Sandybridge-era TrueNAS setup I'm currently running. I can't think of a better replacement than a 9800X3D for gaming duties, along with the upcoming RTX 5090, and a big bite of DDR5 :)
 
Checked out the Digital Foundry review. Nice improvement to 1% lows. This CPU is a beast.

Yep. Seems to be clearly the best gaming cpu around. I'm kind of curious about the 9950x3d, or whatever it will be called, because the rumours said it'll have 3d v-cache on both ccus, instead of just one. That could actually mean it's a very viable gaming product. Don't think I'd go that route anyway. Too much power etc.
 
Yep. Seems to be clearly the best gaming cpu around. I'm kind of curious about the 9950x3d, or whatever it will be called, because the rumours said it'll have 3d v-cache on both ccus, instead of just one. That could actually mean it's a very viable gaming product. Don't think I'd go that route anyway. Too much power etc.

If that's really the case, I'll be really torn about whether to replace my 7950X3D to a 9950X3D...
 
I'm still amazed that CPU reviewers don't test "shader precompilation" times as a benchmark. They should make a little suite of games with shader pre-compilation processes and test compile times across multiple CPUs. As more and more games have these processes, it would be good information for gamers to know.. and could very easily sway some people to upgrade or choose a CPU with more cores.

Legitimately, I can't believe nobody is really doing this.
 
Yup. All things considered, the 7800X3D for sub-$350 was probably the very best bang-for-the-buck gaming CPU deals in a decade or more. At the time it was faster than CPUs more than twice the price, provided more gaming performance per watt than anything ever sold to a consumer (still true even to this day), and yet affordable on a level of the Ryzen 5 / Core i5 series of procs with equally affordable motherboards. Just a fantastic proc all the way 'round.
 
I'm so tempted to purchase well. But no tariffs coming for Canada, so I'm not too worried about snagging this right away. I'm trying to be good and hold off buying more stuff, barely have enough time to play anything lately. None of my games requires super power, unless I want to play cyberpunk on overdrive.

But deep down I want a 5080 and a 9800x3d, but this would be a completely new build from my 3900x + 3070
 
I want a 5080 and 9800x3d just to play Alan Wake 2 at higher settings lol
You get this inkling feeling that the next set of really good looking games is just coming around the corner. But having said that, I think like consoles, it may be best to wait until they are actually out before I buy the hardware for them.

Right now my setup is enough to follow in step with the current console generation without any real hassle.
 
What makes you say that? I feel the exact opposite. The games we have now are crushing the consoles already.
I feel like the feature set of these newer games are finally maturing out of cross gen. And when you move from full integration of features into an engine, as opposed to just bolting on features, I think the game has significantly more levers to pull on to dial in and scale up and down performance. So while I agree that we are seeing consoles getting crushed, I also think as they continue to improve their integration of features and free up bottlenecks, this should ultimately give them control to keep performance up.

Most of the time 'getting crushed' right now, means getting crushed at 60fps. Console titles are still trying to their best to hold up 60fps. Once they drop to 30fps, there's a lot of room available for things. We're halfway through the generation, and there's still 50% of the performance ready to be used. Console players will just need to accept that in order for graphics to keep advancing, they'll need more computation time.

For me, what I'm trying to do is hold onto this setup until the next generation of consoles is announced. But there are already titles that i want to play at high fidelity today. And I think that's going to become more common, not less. As developers get really thorough with the plumbing of the new features into engines and leave behind the XBO/PS4 generation, I expect PC quality to soar, consoles will have to drop to 30... and then just wait for next gen to arrive.
 
Perusing Newegg I really didn't realize how spoiled we were having the fastest and most efficient gaming CPU (7800X3D) widely available at <$350. I mean the 9800X3D is great but I'm looking in the $300-$350 range and it feels so empty. It may take years for a chip with that level of performance to hit ~$350 again.

Right now the mid price range is boring again. Intel is out and Zen 5 is mostly a gaming dud outside of X3D. In terms of price/perf you'd be better off with a 7700X vs a 9700X.

Maybe something like a 9700X3D will come around and shake things up if it's <$400.
 
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