S Sonic Senior Member Veteran Sep 10, 2024 #121 When looking back in retrospect one design decision I'd make with the PS2 is to either give 8 or 16 MB of edram instead of 4. I'm sure they could have designed it given the graphics chip in gscube has 32. Maybe ditch VUO for another VU1.
When looking back in retrospect one design decision I'd make with the PS2 is to either give 8 or 16 MB of edram instead of 4. I'm sure they could have designed it given the graphics chip in gscube has 32. Maybe ditch VUO for another VU1.
D davis.anthony Veteran Sep 10, 2024 #122 Sonic said: When looking back in retrospect one design decision I'd make with the PS2 is to either give 8 or 16 MB of edram instead of 4. Click to expand... That would have actually been a poor idea, due to how it works architecturally it would be better to give it more main RAM.
Sonic said: When looking back in retrospect one design decision I'd make with the PS2 is to either give 8 or 16 MB of edram instead of 4. Click to expand... That would have actually been a poor idea, due to how it works architecturally it would be better to give it more main RAM.
D davis.anthony Veteran Sep 10, 2024 #124 damiank94 said: Namco System 256 apparently had 8MB of eDRAM. Click to expand... It did, but it also had double the main RAM at 64MB.
damiank94 said: Namco System 256 apparently had 8MB of eDRAM. Click to expand... It did, but it also had double the main RAM at 64MB.
D damiank94 Newcomer Sep 10, 2024 #125 Oh, that's interesting. Did they increase EE clock speed aswell?
D davis.anthony Veteran Sep 10, 2024 #126 damiank94 said: Oh, that's interesting. Did they increase EE clock speed aswell? Click to expand... No, clock speeds were at PS2 level, which would make sense if you ever planned to port games to PS2.
damiank94 said: Oh, that's interesting. Did they increase EE clock speed aswell? Click to expand... No, clock speeds were at PS2 level, which would make sense if you ever planned to port games to PS2.