davis.anthony
Veteran
Best way to think of it is Spiderman on PC.
Remember when the game came out and running textures on Very High on an 8GB GPU would cause the game to use main RAM?
Which slowed the game to a crawl because the PCIEX trans rate was slow, and the GPU had to wait while the required data was swapped in and out of VRAM?
That's essentially what happens on PS2, the game is constantly swapping texture data in and out of VRAM but it's done by design.
And also the connections between the chips are fast enough to not cause the system to slow to a crawl.
Remember when the game came out and running textures on Very High on an 8GB GPU would cause the game to use main RAM?
Which slowed the game to a crawl because the PCIEX trans rate was slow, and the GPU had to wait while the required data was swapped in and out of VRAM?
That's essentially what happens on PS2, the game is constantly swapping texture data in and out of VRAM but it's done by design.
And also the connections between the chips are fast enough to not cause the system to slow to a crawl.