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Feel like space channel 5 part 2 used it on some of their materials. Especially different metals and such. The level where you save the president on the ship. That boss had some interesting things going on. Same for the platform they were on. Also i suppose the knives and handcuffs on shenmue 2 had something special going, too?Thx for clearing that up. Maybe they could be doing something similar in ttt in this case maybe what ever values they are getting from this tiny textures to change the vertex color values(ala cel shading). Seeing how youre the man to ask about low level dc things, what do you think about those faked materials using env maps ttt does , on dc? Realistically in a scenario as ttt how would you expect the dc to handle? basically everything from the fighters to the stages use it. in all cases the fighters even use different multiple env map per each player model depending whether its clothing , skin and so on. And could the secondary accumulation buffer feature help?