This is incredible, the Nintendo 64 games are now fully compiled to PC code in seconds.
Basically N64 games become NATIVE PC games. The N64 games are converted to the C programming language.
By becoming PC native, you can apply DLSS, Raytracing, widescreen support, better fps, mouse/kb support, etc., like any computer game.
Can't help but imagine playing my favourite N64 game, Diddy Kong Racing at high framerates and much better graphics and less input lag. I remembered playing it via emulation and completing it. Or playing Castlevania games of the N64, both underrated gems imho, which I completed on an emulator.
Then the kb/mouse combo will be very useful for games like Perfect Dark, Goldeneye 007, Turok 3, etc.
Basically N64 games become NATIVE PC games. The N64 games are converted to the C programming language.
By becoming PC native, you can apply DLSS, Raytracing, widescreen support, better fps, mouse/kb support, etc., like any computer game.
Can't help but imagine playing my favourite N64 game, Diddy Kong Racing at high framerates and much better graphics and less input lag. I remembered playing it via emulation and completing it. Or playing Castlevania games of the N64, both underrated gems imho, which I completed on an emulator.
Then the kb/mouse combo will be very useful for games like Perfect Dark, Goldeneye 007, Turok 3, etc.
Nearly all Nintendo 64 games can now be recompiled into native PC ports to add proper ray tracing, ultrawide, high FPS, and more
Majora's Mask is the latest to benefit, but N64 Recompiled works with nearly all N64 games.
www.tomshardware.com
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