digitalwanderer
Legend
Mission bloody well accomplished!One aspect of this I feel might be they want to change the public perception of Unity?
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Mission bloody well accomplished!One aspect of this I feel might be they want to change the public perception of Unity?
I think it's fair to say developers using Unity for their games are currently equal parts upset and in disbelief, which is understandable when you realize how pervasive this new fee is. For example, if a Unity game is sold to a Steam user who installs it on their gaming PC, the developer would incur the new fee. However, if that same user then also installs the game on their Steam Deck, the developer would incur the fee again. The fee would also apply per-install to games offered through subscription services such as Game Pass.
Could this lead to a game becoming a runaway success and being delisted just before or just after reaching 200,000 installs?For indies, you need $200,000 a year revenue and 200,000 lifetime installs. Then you can be charged massively for future installs, but if you've made $200,000, you should be looking at a $2000 a year pro license (per seat).
What a mess. Assuming Microsoft doesn't want to pay the Unity tax, and don't think it's worth even paying the legal fees to defend themselves, this just cuts off another form of revenue for developers. In fact, it's likely a Gamepass release would generate $200k in revenue and 200k installs by itself.The latest as unity scrambles is they won't charge devs for games on sub services like GamePass, but the service provider. MS hasn't entered into any agreement with Unity for hosting Unity games - Unity honestly think they will pay for people downloading Unity games?!?!
I feel like Ori and Disco Elysium had Unity splash screens, and maybe Tarkov. Unreal, though, has had a marketing department for years that understood that to gain market share, high profile marketing partnerships were immensely important. I'm not sure if it was developer choice, or a lack of partnerships that never propelled Unity to a more positive mind share.Do any major/acclaimed/hyped/etc. Unity games use it has a marketing/selling point? If anything it seems like higher effort projects often don't even want the association. Whereas with Unreal Engine for instance almost everyone announces it and uses it as a marketing/selling point.
That'd be financial suicide. Buy the $3000 Enterprise license and you can continue sales up to $1 million before being charged installation fees.Could this lead to a game becoming a runaway success and being delisted just before or just after reaching 200,000 installs?
Didn't Ricitiello recently tell developers of mobile games that if they didn't add microtransactions out the wazoo, that they were naive idiots?It's almost like a "knee jerk" reaction by Unity executives though I'm at a loss regarding the reasoning for this change. Definitely not a well thought decision.
Didn't Ricitiello recently tell developers of mobile games that if they didn't add microtransactions out the wazoo, that they were naive idiots?
It's almost like a "knee jerk" reaction by Unity executives though I'm at a loss regarding the reasoning for this change. Definitely not a well thought decision.