Probably the most nextgen thing I saw and at the beginning its wirtten in - game cinematic capture on ps5, decima still delivers.
Looks like they are using cards for hair on first glance. Low poly and not enough density. Which makes them look blocky tooThe hair looks a bit stuck on
To say the COVID-19 pandemic affected Hideo Kojima's writing of Death Stranding 2 would be an understatement.
The Kojima Productions founder officially unveiled the sequel at tonight's Game Awards, and after showing the first look, stayed on stage for a while to answer some questions from host Geoff Keighley.
"I had the story written before the pandemic, but after experiencing the pandemic, I rewrote the whole thing from scratch," he told Keighley after being asked how the pandemic affected the game. "I also didn't want to predict any more future, so I rewrote it."
It's true that Kojima has earned a somewhat infamous reputation for predicting the future with his games; Metal Gear Solid 2: Sons of Liberty was far ahead of its time in portraying how quickly misinformation can spread online. And the first Death Stranding's themes of loneliness had some eerie parallels to the COVID-19 lockdown that would be put into place just months after its 2019 release. So, one might understand if Kojima wanted to put away the crystal ball for a while.
First was quite comprehensible ? Zero sense story wise is more in square soft and fromsoftware games :dI bet £10,000 that this game will also make zero sense, story-wise, not that this will stop me playing it.
I bet £10,000 that this game will also make zero sense, story-wise, not that this will stop me playing it.
It looks like the game uses Epic's MetaHuman framework.
Interesting!! There did used to be a statement on Epic's Metahuman page which read: "Characters generated in MetaHuman Creator, including those in the sample project, are licensed for use in Unreal Engine projects. This means that you must render MetaHumans with Unreal Engine; you cannot render them outside of Unreal Engine"Nice catch. Normally metahuman is not allowed to be used outside of unreal. Maybe they got special agreements to use it with decimal