to be honest for now nothing change in this department, still gameplay graphics are worse than during cutscenes
Not in R&C
to be honest for now nothing change in this department, still gameplay graphics are worse than during cutscenes
tough its one of best if not the best looking game now I clearly see difference between cutscenes and gameplayNot in R&C
I know exactly what he was trying to say but it was just BS, you cant pull that amount of data from a HDD that quickly in past generations (even being on the rails, though you see in his own video, evidence that contradicts the need for being on rails)I am not sure, although it is slightly out of the ordinary in that it's not about his own development tricks and experience.
For reference Jon is the founder of Travellers Tales and is a battle hardened 16bit Dev who mastered the Saturn and at least worked commercially into the PS3 era.
He knows a huge amount on tricks and exploting known patterns or situation to get more out of a system.
The point being you could make the gameplay with less, the way the Devs do it or claim to do it (PR?) is unlikely to be the only way to achieve it.
I thought it interesting as it's a somewhat counter narrative although on the PR speak not their implementation, by an actual developer rather than a journalist or random e.t.c
But was it necessary?
I am not sure, although it is slightly out of the ordinary in that it's not about his own development tricks and experience.
For reference Jon is the founder of Travellers Tales and is a battle hardened 16bit Dev who mastered the Saturn and at least worked commercially into the PS3 era.
He knows a huge amount on tricks and exploting known patterns or situation to get more out of a system.
The point being you could make the gameplay with less, the way the Devs do it or claim to do it (PR?) is unlikely to be the only way to achieve it.
I thought it interesting as it's a somewhat counter narrative although on the PR speak not their implementation, by an actual developer rather than a journalist or random e.t.c
Probably not, not like the world needed another R&C game, nor that the world needed any video games.
SNES had solid state storage. #NothingNewsome just need to downplay because reasons even if it's in contradiction with what the R&C devs themselves explained and how it would have not been possible on last gen.
hell some would tell you that warping two levels was possible on super nintendo so nothing new ! ignoring how much data is really moving in those warps.
I think the point is that if you stay within your IO budget, you could could make any game without loading.
too much dismissal without enough evidence. The technology is there for streaming loading etc, sure. But to maintain the fidelity that R&C has is what requires a faster hard drive. If one wants to debate that the 9GB/s after decompression is required, then that shouljd be tested by finding the absolutely slowest NVME gen 4 drive there is and seeing how it performs (and ideally some drives in-between). It's worth while determining when the game drops off a cliff with respect to performance; but just saying is not needed isn't enough for me. I have serious doubts here that a 50MB/s drive is sufficient from all the past titles that we know, but I also doubt a developer would push a game to the maximum throughput of the drive.
I can't remember what game it was, but there was a title in the past that used FMV backgrounds and realtime characters to keep the costumes in line with what you were using in game during similar loading screens. It worked pretty well but IIRC if started to show at higher resolutions because the realtime elements were sharper than the prerendered stuff.uncharted 4 resorted to having small FMV sequences between two cutscenes when story was shifting from one place to another, was flagrant when you played the game with a custom outfit, in those small FMVs Nate would wear his default outfit.
The PS5 drive isn't a slot-in solution, it's soldered onto the motherboard. You can't exactly throw it in a PC."The Sony PS5 SSD controller, which is doing some magic to outperform other storage solutions,"
SSD controllers are on the SSD, so what happens when you put the ssd in something else ?
Marvell Titania 2. No official document on this one. It appears to have 5 CPU cores? Not sure why one looks different than the rest (if those are indeed CPU cores, that is).
Marvell has an established history of delivering customized storage solutions based on differentiating IP integrated with customer and third party IPs, helping our customers create high value products that are first to market. In addition, Marvell offers unique firmware customization options for our customers for enhancing time-to-market and reducing development cost.
SSD controllers are on the SSD, so what happens when you put the ssd in something else ?
Edit: A bit of speculation, https://en.wikipedia.org/wiki/Traveller's_Tales They seem to do mainly lego games which have a cartoonish style like R&C. Perhaps he was pissed off with ppl saying why can't you make your games look as good as R&C
Mate if its so easy then do it, simple (of course nowadays with a SSD it is a lot easier)
Jon Burton was the lead programmer on games like Sonic R. He has cred.
Bionicle Heroes also. That's one of the better looking PS2 games and has a gameplay and graphical style that isn't totally unlike a Ratchet game. I remember the wavy water in that game looking great at the time.Jon Burton was the lead programmer on games like Sonic R. He has cred.