It really annoys me that the Steam Deck has such cutting edge hardware inside, but from the outside looks like something straight from the 90s. Why those huge bezels?
I mean, even the Switch OLED looks much more modern.
very excited about this, super nice super efficient. Might as well just stop wating for a desktop GPU given the current situation and buy Steam Deck.
No way I will use Linux though, but Windows 11. I have most of my games on gamepass PC and GoG -specially-, although I also like Steam and have many games there
This (information from your link to AT regarding Sampler Feedback) btw has not aged well.GPU:
OneXPlayer: Xe 768 ALUs @1.1-1.3GHz: 1.69 - 2 TFLOPs (I'm expecting it to be on the lower end because it's a 15W configuration):
Steam Deck: RDNA2 512 ALUs @1-1.6GHz: 1-1.6TFLOPs
(Note: Xe doesn't support VRS Tier 2, Ray Tracing, Mesh Shaders or Sampler Feedback, but it'll be very interesting to see how these iGPUs compare)
That's interesting. And according to the presentation in this post of yours it looks like even the Gen11 supports Sampler Feedback.This (information from your link to AT regarding Sampler Feedback) btw has not aged well.
Indeed, I didn't catch that at first browsing.That's interesting. And according to the presentation in this post of yours it looks like even the Gen11 supports Sampler Feedback.
It really annoys me that the Steam Deck has such cutting edge hardware inside, but from the outside looks like something straight from the 90s. Why those huge bezels?
I mean, even the Switch OLED looks much more modern.
gabe in an interview says it was quite painful to achieve the lowest price
Looks like these iGPUs will age quite nicely then compared to the current AMD APUs with Vega iGPUs.That's interesting. And according to the presentation in this post of yours it looks like even the Gen11 supports Sampler Feedback.
So paging @Nebuchadnezzar who wrote this article.If so, the dual C5 alone is seemingly capable of 2 TMACs INT8 / GHz, or up to 3.2 TOPs if it uses the same clocks as the GPU. Not too shabby on paper.
I'm 85% sure it doesn't, because Van Gogh's bandwidth-per-GPU-TFLOP is practically the same as the consoles.Will be interesting to see whether or not they've included any ∞$,
Not sure about Cadence, but I don't think they are much good for that.Would it be possible to use the dual-C5 + dual-Q6 in Van Gogh to help offload the GPU in a ML-based upscaler?
Not sure about Cadence, but I don't think they are much good for that.
We are using Snapdragon inbuilt dDSP, mDSP and sDSP and you need a different SDK (Hexagon Tool chain) to build the modules to offload processing from apps processor.
They don't really do flops, more like MIPS (Millions of instructions per sec).
You do things like for example Android compressed offload decoding, offload Image filtering etc.
You can make a topology of modules which pass the data samples through the pipeline to apply all sorts of signal processing, filtering etc
Not really sure they are any good in ML, even you can make some topology to do some matrix operation an tensor operation.
The Q6 seems to be the same as the P6 but optimized for higher clock speeds.The Cadence® Tensilica® Vision digital signal processor (DSP) family is designed for demanding imaging, computer vision, and neural network (NN) applications in the mobile, automotive, surveillance, gaming, drone, and wearable markets. The Vision P5 DSP and the Vision P6 DSP are our two imaging- and computer vision-specific products that establish a new standard in high-performance, low-energy digital signal processing. With addition of the Vision C5 DSP, we now have a member designed specifically for NN processing.
I see, seems they want to stick NN everywhere.According to Cadence, at least the C5 is indeed oriented at ML.
Here is what Cadence says about the DSPs:
DSP is very well suited for low power SoC. In Android you can do compressed offload for Audio playback and put the SoC cluster to sleep, same for Media. The DSP will take a fraction of the power needed to do the same thing in SoCIf it's not to enhance some future FSR / ML-upscaler (like the one we saw on AMD's patents) then I have no idea why AMD or Microsoft would want this on a low-power SoC for a Surface device
DSP is very well suited for low power SoC. In Android you can do compressed offload for Audio playback and put the SoC cluster to sleep, same for Media. The DSP will take a fraction of the power needed to do the same thing in SoC
DSP can do in few cycle what would take many cycles in CPU to do FFTs and such.
I know why DSPs would be used to save power in mobile applications. The DSPs in question should be for computer vision and machine learning (in AMD's leaked roadmaps, Van Gogh and Rembrandt appear with a "CMVL" block). Unless Microsoft was planning to release a Surface device with the capability of taking many AI-enhanced pictures and videos, the only other use case for power saving I see here would be Augmented Reality. Perhaps Microsoft wanted to release a Surface companion to Hololens, like a pocketable or belt-clipped PC that locally feeds a consumer-version of Hololens..
Regardless, I wonder if those dual C5s that are made for NN matrix operations wouldn't be over-engineered for either use case.
Most Snapdragons (and Exynos, others too I believe) have something called AOP (Always On Processor which is a block which never shut down) which can wake up the CPU clusters in deep sleep if there are events coming from the DSP. DSP never goes into the LPM as long as there are sessions active even if the main CPU clusters are in deep sleep.I know why DSPs would be used to save power in mobile applications. The DSPs in question should be for computer vision and machine learning (in AMD's leaked roadmaps, Van Gogh and Rembrandt appear with a "CMVL" block). Unless Microsoft was planning to release a Surface device with the capability of taking many AI-enhanced pictures and videos, the only other use case for power saving I see here would be Augmented Reality. Perhaps Microsoft wanted to release a Surface companion to Hololens, like a pocketable or belt-clipped PC that locally feeds a consumer-version of Hololens..
Regardless, I wonder if those dual C5s that are made for NN matrix operations wouldn't be over-engineered for either use case.
Microsoft has a really big surface pro change in the works. I just don't know if it will be 8 or 9 at this point. AMD in surface laptop has also been really successful and we might see it come to the pro and also the book in the nearish future.
Locuza offered a more pointed comparison in a follow-up tweet. According to their calculations, this memory setup will afford the Steam Deck GPU more GB/s per teraflop (an increasingly common metric for raw computational power) than what the PS5 and Xbox Series X can deliver. It's not necessarily a tremendous margin, and the new-gen consoles are unquestionably more powerful overall – you can see how the Steam Deck compares to Nintendo Switch, PS5, and Xbox Series X in our breakdown – but simply put, the Steam Deck's memory is punching above its weight.
actually I'd say that battery life wise, Windows 11 might be a much better choice.Battery life?
But power users will surely sacrifice parts of the convenience and ease of use to customize this PC to their liking.