Steam Deck has better RAM specs than initially thought, and that's awesome.
But it's less Bandwidth per Pixel than the Series S, only 80%.
Steam Deck has better RAM specs than initially thought, and that's awesome.
The confirmation of extra bandwidth is a welcome addition. Many AAA games in the last generation transitioned to using deferred rendering which ultimately prevented compatibility with the Switch ...
Well, that has nothing to do with typical home console AAA games not being released on Switch. Market demand for those titles on Switch just isn't strong.
Well, that has nothing to do with typical home console AAA games not being released on Switch. Market demand for those titles on Switch just isn't strong.
You sure ? the new id games hit the switch and sell very well. Doom 2016 , wolfenstien , Doom eternal they are all popular and sell. Control is apparently now a cloud based game on the switch and things like outer worlds and the witcher all ended up on the console.
One real example I can give you is when Capcom had to make a forward renderer in the RE Engine for the Switch because they couldn't use their default deferred renderer for developing Monster Hunter like they did with their previous games on the RE Engine ...
They sold decently but nowhere near the sales number of other versions. I am sure there will be some efforts to bring those AAA titles on Switch, but most will not bother.
https://www.vgchartz.com/article/27...n-estimated-81000-units-first-week-at-retail/
Performance difference between PS/Xbox and Switch should be the bigger hurdle than the difference in a renderer. If Nintendo console market behaved the same way like PS/Xbox market, then developers would have made an effort regardless of the difficulty of porting them.
Perhaps if switch could run them better there would be more demand ?
Possibly, but wouldn't be enough. Gamecube pretty much proved and was a catalyst for Nintendo to move different direction from Sony/MS.
I'm not talking for nintendo. I'm talking for steam deck and the amount of people who may have bought doom for a mobile device that could run it half way decent. I bought doom for my pc because it runs on there at higher than 320p
Not sure if the Steam Deck is a good representation of what could have been if Switch offered better performance, because overwhelming majority of Switch buyers didn't buy the Switch for playing portable versions of AAA games.
Steam Deck may kickstart the demand for mobile versions of AAA games, but that probably wouldn't happen with Switch even if it offered better performance.
What did the majority of switch buyers purchase them for ? I know i purchased it to play portable versions of AAA games. I could have just bought breath of the wild on my wii u but I purchased my switch and breath of the wild and that was the only game I had until mario oddessy
Android Authority made a Switch OLED vs. Steam Deck poll:
https://www.androidauthority.com/nintendo-switch-oled-steam-deck-poll-results-1646541/
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I'm not sure if this is a super fair comparison, because I'm guessing most of the people who wanted to buy a Switch have already bought one.
EDIT: Perhaps a more telling poll is the one made at Nintendolife.
It's a Nintendo fan-site where the Deck takes the clear lead.
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Most people buy into Nintendo consoles in general for the exclusives.
https://switchweekly.com/survey2021#games
https://en.wikipedia.org/wiki/List_of_best-selling_Nintendo_Switch_video_games
The first non exclusive in that top 43 list is Among Us at #19. Followed by Minecraft #29, and Enter the Gungeon and Thief Simulator at $43. Even the most popular multiplats seem to not be the ones you'd typically associate with the PC audience.
Honestly ever since in the N64 it's almost been that the Nintendo market just differs. While the ever since the PS3/Xbox 360 generation those console audiences and the PC audience (well not exactly, at least the PC gaming audience that aligns with hardware interest) started to converge more.
Swinging back to that PC gaming comment, the PC audience does have some rather divergent groups as well. Which has always made what is "PC gaming" hard to pin down. The hardware enthusiast crowd does have some commonality not necessarily shared for instance.
Nothing new, except they mention their performance target is 720p/30fps