Ext3h
Regular
Do they really in practical application, or does that only apply to synthetic benchmarks in the first place which didn't use LOD for models on purpose in order to artificially trigger bottlenecks in the geometry pipeline?Mesh shaders, in contrast to raytracing, can help improve framerate, thus making games playable in the first place on lower tier integrated graphics.
I mean, sure, you can use a 2 million triangles character model. And then boast how you still managed to squeeze it down to only a few hundred k of not rejected triangles, so the impact had been reduced far enough to allow any form of multi pass.
Or you could just have provided a lower resolution model in the first place for slower hardware.