DavidGraham
Veteran
Compared to the E3 trailer versions, there is significant downgrades in the final version of the game, mainly the lighting, shadowing and volumetric fog, some animations and physics as well.
Limitations of the hardware or design choices made. Once you decide baked lighting over dynamic, you have a slew of different challenges and problems to solve.The question is: why?
Not only developers have known for ages that we gamers notice these kinds of differences (we remember trailers and preview demos, we can even keep videos of it to compare later, downgrades are criticised aggressively...), but also ND has developed a few games before this one, so they perfectly know the machine and what they can and cannot do. So, why?
BTW, is the PRO version still lacking those shadows, animations, etc.?
That's my point. The limitations of the hardware are by now pretty much known (specially if you're a very good developer, as ND, and you already released other titles on the same platform).Limitations of the hardware or design choices made. Once you decide baked lighting over dynamic, you have a slew of different challenges and problems to solve.
As long as there will be gullible whales, you will also have bullshots, "in-engine" BS and what not. The entertainment industry is a game of mirrors and appearances.The question is: why?
Not only developers have known for ages that we gamers notice these kinds of differences (we remember trailers and preview demos, we can even keep videos of it to compare later, downgrades are criticised aggressively...), but also ND has developed a few games before this one, so they perfectly know the machine and what they can and cannot do. So, why?
BTW, is the PRO version still lacking those shadows, animations, etc.?
They may have gone a specific route and decided to double back on it later. It was in development for a long time.That's my point. The limitations of the hardware are by now pretty much known (specially if you're a very good developer, as ND, and you already released other titles on the same platform).
Yeah, maybe, but why do we have to elaborate weird hypotheses instead of being shown truthful stuff? :| For the record, I'm talking about downgrades in general; I don't think it's that horrible in this specific case.Maybe the 2018 quality will be in the PS5 release.
¯\_(ツ)_/¯As long as there will be a gullible whale, you will also have bullshots, "in-engine" BS and what not.
It helped to sell more consoles and more of the first chapter, it doesn't damage the franchise or the sony's image.The question is: why?
The question is: why?
Not only developers have known for ages that we gamers notice these kinds of differences (we remember trailers and preview demos, we can even keep videos of it to compare later, downgrades are criticised aggressively...), but also ND has developed a few games before this one, so they perfectly know the machine and what they can and cannot do. So, why?
BTW, is the PRO version still lacking those shadows, animations, etc.?
It'll be a case of something between deliberate overselling and just over-reaching. The UC4 60 fps trailer was a target that overreached.Yeah, maybe, but why do we have to elaborate weird hypotheses instead of being shown truthful stuff? :| For the record, I'm talking about downgrades in general;