The Last Of Us 2 Downgrades [TLOU2]

Discussion in 'Console Technology' started by DavidGraham, Jun 23, 2020.

  1. eloyc

    Veteran

    Joined:
    Jan 23, 2009
    Messages:
    2,551
    Likes Received:
    1,705
    I acknowledge both as reasonable explanations, even though none of them convinces me much... because it may seem that in ND they don't know what they're doing, so to speak. I don't think a bit more fog and a couple of shadows can dramatically help on the sales of consoles and previous games, either.

    It's just... meh... :???:
     
    Tkumpathenurpahl likes this.
  2. Goodtwin

    Veteran Subscriber

    Joined:
    Dec 23, 2013
    Messages:
    1,235
    Likes Received:
    714
    Because most gamers arent really enthusiast. They know the early PR will generate a ton of anticipation for the game, and that most gamers wont be going back to watch a two year old video comparing it to the final product. Even if they do, how many people will choose not to purchase the game because it fell short of the initial trailer? Im not saying I like it when publishers do this, but its been common practice for so long that it doesn't even get a reaction from me anymore. It is more annoying when publishers will use screenshots for X1/PS4 version of the game for its eshop page for Switch.

    As far as the Last of Us 2 goes, its still competing for the best looking game on the market right now. Naughty Dog does incredible work.
     
    Shoujoboy, iroboto, Arwin and 3 others like this.
  3. PSman1700

    Legend

    Joined:
    Mar 22, 2019
    Messages:
    7,118
    Likes Received:
    3,090
    The downgrade, all the hype, didn't do the final graphics any justice. Showing much better graphics two years earlier, then release it in downgraded form, along with all the fans hype has that effect. I'm sure the next generation HB2, HZD showcase and UE5 didn't help it either.
    Death Stranding still takes the cake on PS4 atleast, overall it's a masterpiece in graphics. Too bad the gameplay isn't for everyone.

    Sounds like a good tactic!
     
  4. Karamazov

    Veteran

    Joined:
    Sep 20, 2005
    Messages:
    4,817
    Likes Received:
    5,221
    Location:
    France
    Death stranding has awesome cutscenes and character models, but it's barren land, pretty static, and forest zone looks poop in comparison to TLOU2
    oh and animation sucks
     
  5. Unknown Soldier

    Veteran

    Joined:
    Jul 28, 2002
    Messages:
    4,047
    Likes Received:
    1,669
    Game looks naf compared to TLOU2. Lots of shadows missing too if you have a good look. I know there are shadows missing in the TLOU2 but just keeping you honest.

    That and the likely effect of the frames dropping below 30fps would be my guess. As it is at this moment the Pro drops below 30fps when water is around. I would say they changed lighting, shadows and maybe a few others to keep the 30fps on the base and did the same on the pro to keep both games looking the same.

    TLOU2 was never going to have accurate shadows and reflections as it doesn't have RT. I doubt any game of this current generation will have accurate shadows or reflections etc.

    TLOU2 though is still really great looking game.
     
  6. iroboto

    iroboto Daft Funk
    Legend Subscriber

    Joined:
    Mar 6, 2014
    Messages:
    14,833
    Likes Received:
    18,633
    Location:
    The North
    I'm not talking about graphics, just how they pulled off the animation system.

    How TLOU2 smoothly goes into an execution sequence on the last hit. Reminds me of the combat in Ryse, except you had to hit a button to cause the execution sequence.
     
    BRiT and Unknown Soldier like this.
  7. Unknown Soldier

    Veteran

    Joined:
    Jul 28, 2002
    Messages:
    4,047
    Likes Received:
    1,669
    Also something for people to remember, from all the games shown, it looks like the PS5 will still likely have issues rendering accurate shadows and reflections. We saw in 'Rachet and Clank' that not all reflections were there.

    However if the engines like the Naughty Dog engine and Decima Engine(H2FW) can get more tweaks to allow better RT performance, games should be amazing. Horizon 2 Forbidden West already looks amazing as it is but I am sure anyone can find faults in it's current build. I would like to see Naughty Dog release a patch update for TLOU2 on the PS5 which shows off RT and replaces all the gimmicks used. Imagine seeing proper shadows and reflections in the game. It would be amazing.

    I actually wouldn't mind if they took a whole year to get it right.
     
    #27 Unknown Soldier, Jun 23, 2020
    Last edited: Jun 23, 2020
  8. orangpelupa

    orangpelupa Elite Bug Hunter
    Legend

    Joined:
    Oct 14, 2008
    Messages:
    10,466
    Likes Received:
    3,188
    that was my thinking too.
    In development, sometimes the team will be split between "demo team" and "main team". It could be that the demo team was specifically optimizing that demo for PS4 pro. Then the main team realized that their performance was not on-target for PS4, hence the downgrade. or it was the same team but they were focused for making the demo for PS4 pro, then they realized the perf on PS4 was below target (despite the earlier assumption they probably made when optimizing the demo for PS4 pro that these things should also scale well to PS4), hence the downgrade.

    in the final game, the performance on PS4 Pro generally are flawless, only very few scenes that runs under 30fps. They are non-essential scenes, that feels like ND deliberately let the performance plummet. Probably development resource allocation issue. No need to optimize those scenes, as it have no practical impact in enjoyment/gameplay.

    or late in dev process they still need to improve perf but no more time, thus they took the easiest (and less potential for making domino/knock-on unintended issues) choice: disabling shadows, etc.

    so many things can be the reason. unless we get some insider info. Or those with hacked PS4 and PS4 pro starts fiddling with the game config and do benchmarking/perf profiling.
     
    Unknown Soldier likes this.
  9. Inuhanyou

    Veteran

    Joined:
    Dec 23, 2012
    Messages:
    1,305
    Likes Received:
    480
    Location:
    New Jersey, USA
    Um yes that what i expect from an optimization process 2 years later for any game. Especially in regards to a verticle slice of demo gameplay cleaned up to look nice in a gameplay premier. In other areas visual fidelity has been improved as well.
     
  10. PSman1700

    Legend

    Joined:
    Mar 22, 2019
    Messages:
    7,118
    Likes Received:
    3,090
    Another excellent video on the matter. The videos might contain spoilers.



     
    #30 PSman1700, Jun 24, 2020
    Last edited: Jun 24, 2020
  11. milk

    milk Like Verified
    Veteran

    Joined:
    Jun 6, 2012
    Messages:
    3,977
    Likes Received:
    4,101
    The most glaring problem is dynamic objects and character's ambient lighting. The things lightmaps can't be of any use for. And it's been a sticking out point of their tech since TLoU in PS3 and it's frankly disapointing that ND hasn't sorted it out. They've spent the whole gen finding ways to add more texels to their textures and more polygons to their models but the lighting is still pretty old school. It's UC4's glowing rocks all over again. sight...
     
  12. Arwin

    Arwin Now Officially a Top 10 Poster
    Moderator Legend

    Joined:
    May 17, 2006
    Messages:
    18,762
    Likes Received:
    2,639
    Location:
    Maastricht, The Netherlands
    My theory is that for the demo they had some serious improvements in this area but they couldn’t get it stable enough for release, so they decided to let it slide and solve it in the next-gen releases.
     
  13. PSman1700

    Legend

    Joined:
    Mar 22, 2019
    Messages:
    7,118
    Likes Received:
    3,090


    The video in the post doesn't exist on YT yet.
     
    John Norum likes this.
  14. Nesh

    Nesh Double Agent
    Legend

    Joined:
    Oct 2, 2005
    Messages:
    13,999
    Likes Received:
    3,715
    The right one is much lower resolution footage and not indicative
     
  15. iroboto

    iroboto Daft Funk
    Legend Subscriber

    Joined:
    Mar 6, 2014
    Messages:
    14,833
    Likes Received:
    18,633
    Location:
    The North
    wait a second...

    lol... I mean.. lol
     
    pharma, BRiT and PSman1700 like this.
  16. Nesh

    Nesh Double Agent
    Legend

    Joined:
    Oct 2, 2005
    Messages:
    13,999
    Likes Received:
    3,715
    I suppose I didnt get it :lol:
     
  17. iroboto

    iroboto Daft Funk
    Legend Subscriber

    Joined:
    Mar 6, 2014
    Messages:
    14,833
    Likes Received:
    18,633
    Location:
    The North
    I was thinking the same thing at first.. until I got to the end.
     
    PSman1700 and Nesh like this.
  18. Globalisateur

    Globalisateur Globby
    Veteran Subscriber

    Joined:
    Nov 6, 2013
    Messages:
    4,592
    Likes Received:
    3,411
    Location:
    France
    Yes animations were downgraded. It's very noticeable. Still have the best animations though.

    ModEdit:
    *copied OT stuff to other thread
     
    #38 Globalisateur, Jun 24, 2020
    Last edited by a moderator: Jun 25, 2020
  19. TheAlSpark

    TheAlSpark Moderator
    Moderator Legend

    Joined:
    Feb 29, 2004
    Messages:
    22,146
    Likes Received:
    8,533
    Location:
    ಠ_ಠ
  20. Ronaldo8

    Regular

    Joined:
    May 18, 2020
    Messages:
    292
    Likes Received:
    358
    The PS4 was a plain old mid-range PC with its x86 architecture and the considerable homology of its GPU to discrete off the shells ones when it came out. While the exotic architecture of the PS3 meant that devs were only able to maximise the console performance late in the generation (as was famously the case with the original TLOU), this is definitely not the case for the PS4. You can't draw blood from a stone.
     
Loading...

Share This Page

  • About Us

    Beyond3D has been around for over a decade and prides itself on being the best place on the web for in-depth, technically-driven discussion and analysis of 3D graphics hardware. If you love pixels and transistors, you've come to the right place!

    Beyond3D is proudly published by GPU Tools Ltd.
Loading...