anexanhume
Veteran
I think the XB1X may have shifted the expectation here. To show you can get higher clocks, and thus, higher performance, at a fixed die size with a little more engineering effort in the cooling and power delivery, we might expect next gen consoles to have clocks closer to that of desktop GPUs as seen in the XB1X. At least, I could see Microsoft taking that approach. The question is whether they see the XB1X’s design as a true mass market design or too stringent that can’t be scaled effectively.I think such configuration could be possible if they put a 80CU GPU inside (72 activated).
It would be big enough to fit a 384-bit bus on the PS5.
PS4 OG has a 20CU GPU (18 activated)
Pro doubles that -> 40CU (36 activated)
PS5 could double that again? 80CU (72 activated)
We will see...
One advantage could be that Sony will lowly clock the GPU (let's say around the same frequency of XBX's GPU) and still obtain some decent flops (~11TF)
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