From what I recall in the DF Scorpio article, Scorpio does possess hardware support for checkerboard rendering and such. This is a quote in the article;
"Microsoft didn't delve too deeply into specifics on the checkerboarding support that Scorpio possesses at the hardware level. However, Andrew Goossen tells us that the GPU supports extensions that allow depth and ID buffers to be efficiently rendered at full native resolution, while colour buffers can be rendered at half resolution with full pixel shader efficiency."
"We are perfectly happy with developers choosing a bunch of other techniques that are possible. We have hardware techniques for making checkerboarding very efficient. If developers want to go for checkerboarding, that's great. We've also heard from a bunch of our partners that they're actually finding that they prefer TAA [temporal anti-aliasing] with upscaling rather than checkerboarding."
"Microsoft didn't delve too deeply into specifics on the checkerboarding support that Scorpio possesses at the hardware level. However, Andrew Goossen tells us that the GPU supports extensions that allow depth and ID buffers to be efficiently rendered at full native resolution, while colour buffers can be rendered at half resolution with full pixel shader efficiency."
"We are perfectly happy with developers choosing a bunch of other techniques that are possible. We have hardware techniques for making checkerboarding very efficient. If developers want to go for checkerboarding, that's great. We've also heard from a bunch of our partners that they're actually finding that they prefer TAA [temporal anti-aliasing] with upscaling rather than checkerboarding."