It doesn't matter. The problem is that the results in the benchmark that doesn't use deferred contexts (DC) for the game that was proven to gain a lot from DC was not run with DC. I.e. that benchmark differences are inflated.
My problem with DX12 and all the praise it gets is that it's not different from Mantle (in my opinion, it's 99.999% Mantle) and the only reason for its existence is Nvidia and Microsoft not willing to use Mantle.
It's not Microsofts fault if they decide not to run the benchmarks the way you want to see them. Users have run the tests themselves on this forum the results are the following:
27 fps with deferred contexts and 23 without it
A mere 20% increase in performance compared to DX12. In most cases 20% is already considered and impressive boost, DX12 is bringing in anywhere between 300-500% on this particular benchmark.
Your problem with DX12 and all it's praise that it gets has nothing to do with Mantle, this is a thread about DX12, not DX12 vs Mantle, and not about Mantle. Besides no one ever in this thread mentioned anything about Mantle being a slouch either, but its understandable that on a Xbox Sub-forum about DX12 that we... talk about DX12 - because Xbox isn't running Mantle.
Your views of the political landscape of graphical APIs is not correlated with the performance benchmarks that have been showcased unless you can prove a link that the results Anandtech displayed and money being handed out by Microsoft. But Anandtech tell you outright that DX11 deferred contexts is not enabled - as opposed to lying about it not being enabled; this is not an elaborate attempt to boost DX12s image.