Computers have the option of just brute forcing through it. Especially when going forward, PC GPUs will have more and more compute resources available. In other words, there's no real reason to reserve any with regards to what can be done on the rumored console specs.
It "could" be or it might not be. One of the specific use cases mentioned was to assist in Physics calculations. On PC, even with a huge monetary and marketing push by Nvidia, GPGPU assisted physics calculations are still extremely rare. And while it enabled additional effects at fasters speeds (sometimes) over hardware that couldn't do it (GPGPU accelerated PhysX) the difference for many wasn't enough to justify going with one graphics vendor over another.
In other words, most titles may not ever make use of it, but first party titles probably will. It's arguable if multiplatform titles will bother to put to significant effort into something which only one platform could benefit from.
And going at least by the rumors, if they really do mean "minor" speed increase in graphics rendering when used for such, that certainly sounds a lot less than 30% which I wouldn't regard as minor. And even then, 30% when it is completely compute bound which is rarely the case (look at Radeon x1950 xtx versus Geforce 7900 GTX, the x1950 xtx had significantly more shader power but couldn't effectively leverage that due to things not always being shader bound) isn't going to lead to 30% better graphics rendering performance.
So, yes, the potential is there to do something the other console may not do as well at. How impressive that will be remains to be seen. Coming from PC gaming, I'm a bit jaded with regards to something like this getting widespread use. But we'll see.
As well, not all games require robust and extensive physics simulations in which case whatever you may or may not ever use it to varying degrees.
Regards,
SB