Prophecy2k
Veteran
The twitch and ustream streaming features combined with the playroom app have entirely justified the existence of the PS4 camera by themself.
Those two combined features are the reason the camera has been sold out pretty much everywhere since launch. People have been streaming their own online shows using twitch and the playroom and this has proven super popular for a lot of players, particularly in the US.
I sometimes go to the twitch streaming app and lose myself in a stream of some Japanese youngsters just chilling and chatting with westerners on their camera. It's quite fascinating to watch and see how popular this kind of activity has become.
I believe the above is the reason they even gave time at their E3 conference to announce new features for the playroom, as so many people aren't really using it for what it was intended for; rather it has involved into a home streaming "broadcast yourself" type of app for PS4 users.
In this regard i think it's proven more valuable to the avergae gamer than Kinect imho, as I rarely see people online expressing contempt at the PS4 camera, whereas prior to MS making the Kinectless XBone announcement, Kinect was seen as the source of all MS' Xbox woes.
Concerning the technology, I think the PS camera is fine just being a cheap little thing useable for a handful of apps and PS4 services. I don't want nor need a camera device to be central to my PS4 gaming/usage, the way Kinect is with the Xbox1. The PS4 camera will get more valuable with the release of Morpheus, and I think it was wise for Sony to get as many out there in the wild prior to Morpheus' release, as the headset alone will bear considerable cost. Had Sony waited and tried to flog a more advanced camera alongside Morpheus, it could have made the entire package too expensive to have a hope of reaching mainstream adoption.
Those two combined features are the reason the camera has been sold out pretty much everywhere since launch. People have been streaming their own online shows using twitch and the playroom and this has proven super popular for a lot of players, particularly in the US.
I sometimes go to the twitch streaming app and lose myself in a stream of some Japanese youngsters just chilling and chatting with westerners on their camera. It's quite fascinating to watch and see how popular this kind of activity has become.
I believe the above is the reason they even gave time at their E3 conference to announce new features for the playroom, as so many people aren't really using it for what it was intended for; rather it has involved into a home streaming "broadcast yourself" type of app for PS4 users.
In this regard i think it's proven more valuable to the avergae gamer than Kinect imho, as I rarely see people online expressing contempt at the PS4 camera, whereas prior to MS making the Kinectless XBone announcement, Kinect was seen as the source of all MS' Xbox woes.
Concerning the technology, I think the PS camera is fine just being a cheap little thing useable for a handful of apps and PS4 services. I don't want nor need a camera device to be central to my PS4 gaming/usage, the way Kinect is with the Xbox1. The PS4 camera will get more valuable with the release of Morpheus, and I think it was wise for Sony to get as many out there in the wild prior to Morpheus' release, as the headset alone will bear considerable cost. Had Sony waited and tried to flog a more advanced camera alongside Morpheus, it could have made the entire package too expensive to have a hope of reaching mainstream adoption.