If you're not required to match the dance moves and can succeed standing still, the game isn't a game but a dance video. For those who care, it needs to track you well and report accurately on how well you did so you can do better and feel good when you improve. If you can move like a stiff dad yet score like a bendy diva, it's a broken input mechanic. A game is required to give a score feedback (or whatever mechanic) based on user input - that's what defines it as a game.Games like Just dance can't be broken because the game is playing you & keeping score lol. if you trick the game into giving you a high score without doing anything you're the one losing because you didn't have fun dancing.
Given DrJay24's post, PSCam might be accurate enough in most cases but, where it fails to get good input, gives a high score rather than a low so the tech doesn't disappoint. ("I totally nailed that move! Why'd I get a miss?") But it sounds like the game can also run in conditions where it's not able to do it's job, rather than say, "sorry, I'm not going to work in these conditions." We had the same with Kinect that simply wasn't up to the task some times. If the conditions are rare enough though, it'd just be a bug rather than a design flaw.