I cultivate a strong dislike for mechanics based on gestures and shaking ("waggle"), be it on the Wii or on the PS3. It's inefficient and unreliable as an input mechanism. It ruins any sense of immersion. A game that relies on this in any capacity is a game I will not even play if I get it free (see Ragdoll Kung Fu), let alone buy.
There are good applications for tilt sensing though. Excite Truck, Kororinpa, Wipeout HD, Motorstorm, Warhawk, Noby Noby Boy all implement tilt to great effect.
I think tilt sensing may actually be more precise across a greater range than an analog stick, because you effectively have a lever the length of the controller's width attached.
edit: In case it was the point of the thread, I have turned off rumble on my Dualshock 3 shortly after I bought it. It's an annoyance most of the time.
I don't game as much on my PS3 as I do on my 360 but I am glad rumble is back and wished it never was taken out compared to how light it was in the beginning. I don't like the triggers but like all controllers before it I got used to them.
But I like flower.By the gods, you did not list Flower. I object ! ;-)
That is revisionist considering they were not the only current generation platform holder that was sued.
Sorry, I meant the motion control/tilt features of the SIXAXIS (since it is the main new feature of that controller).I'm sorry, but what do you mean?
Sixaxis as motion controls? Or as the rumble-less controller Sony launched at first with the PS3?
That is revisionist considering they were not the only current generation platform holder that was sued.
I really enjoyed it in Flower, Folklore (proof that gestures actually can work reliably) and Heavenly Sword.