I stumbled upon an interesting blog entry from Rick Stirling, a character artist, about the polycount of game character models. This post is interesting since it quotes some approximate numbers for the models.
Here are some examples that caught my eye:
AlEdit: Updated
Note: tinypic links (evidence) may changed, thus removed from this listing.
Thanks to Cops N Rappers for a large portion of the list.
Ace Combat X/2
YR-99 (hangar view) - 1600
Alan Wake
Alan - 13,437
Alice: Madness Returns
Alice - 11,748
The Amazing Spiderman
Spiderman - 11,652
Anarchy Reigns
Mathilda - 15,908
Assassin's Creed 3
Benjamin Franklin - 17,744
Charles Lee - 25,994
Connor Kenway - 28,501
Desmond - 14,934
Haytham Kenway - 19,985
Asura's Wrath
Asura - 23,139 with 6 arms, 16,000 with 2 arms.
Axel Impact/DTRacer, PS2, 2003/2005
Cars - Base mesh ~12,000 polygons (max LOD)
Volume Shadow mesh - 4,000-5,000 Vert (dynamic shadows are not stored as actual polygons, hence vertex count)
Stages - ~200k polygons
Batman: Arkham Asylum
Bane - 25,000
Batman (Armoured Knight) - 21,304
Croc - 20,940
Thugs - 7,000
Up to 25K for main characters
Batman: Arkham City
Batman Beyond suit - 13,050
Harley Quinn - 17,731
Harley Quinn (DLC) - 19,110
Poison Ivy - 15,977
Battlefield 3
Kiril - 15,818
Vladimir Kamarivsky - 15,819
Bayonetta
Bayonetta - 23,000
Jeanne (old outfit) - 18,873
Luka - 23,484
Rodin - 40,508 (15K for jewelry etc)
Blade And Soul
Female, Custom character - 10,026
Female, Yuran - 7,904
Female, Custom character 2 - 8,815
young male, Custom character 3 - 7,386
young male, Custom character - 7,931
young male, Custom character 2 - 8,118
young male, Custom character 4 - 8,244
Borderlands 2
Captain Scarlett - 13,848
Bioshock 2
Big Sister - 7,253
Bulletstorm
Grayson Hunt (past/intro level) - 41,534
Grayson Hunt (default) - 43,709
Trishka - 21,122
Victor - 19,116
Bullet Witch
Alicia (w/ boom stick) - 16,991
Maxwell Cougar - 16,250
Sky Serpent (boss) - 90,912
Tri-Serpent beast (final boss) - 35,063
Call of Duty: Black Ops
Frank Woods (full gear) - 19,777
Canned Boss Game Studios game, Xbox, 2002
Cars - 25000 polygons (highest LOD) - 4 textures/poly, Base texture, Reflection map, a texture used to compute a fresnel term, Shadow map, Specular highlight (encoded in the alpha channel of the reflection map)
Backgrounds - 2 or in some cases 3 textures/poly
Peak number of polygons per second - 30M polygons**
Castlevania Lord of Shadows
Black knight - 21,718
Cornell - 19,031
Laura - 10,000
Gabriel - 27,379 (with all upgrades.)
Conflict Vietnam
cut scene characters - 60,000
main characters - 2,200
NPC - 1,900
Crysis, PC, 2007
Nano-suit character - 67,000 polygons (uncertain whether it's an in-game model or not)*
Characters' heads - ~2500-3000 polygons
Characters' bodies - ~5000 polygons
Crysis 2 (console)
Nano suit - 19,073
Multiplayer suit - 27,414
Ceph (heavy) - 19,651
Dark Sector
Hayden Tenno (armoured) - 10,671
glave - 1,608
Darksiders II
Death - 12,216
Dead Island
Purna - 23,301
Xian - 15,961
Dead or Alive series, Xbox, 2001-2004
Character - ~10,000-15,000
Dead or Alive 4
Helena (C4, opera) - 39,659
Dead or Alive 5
Leifang (C8) - 32,497
Kasumi (armored) - 65,303, weapons - 14,046
Mila - 40,398
Pai Chan - 29,379
Ryu Hayabusa - 30,613
Sarah Bryant - 30,411
Tina (swim suit) - 34,804
Dead Rising, X360, 2006
Peak number of polygons per frame - ~ 4 million**
Dead Rising 2
Chuck Greene (Bruce Lee outfit) - 15,329, head - 7,800
Chuck Greene (default) - 16,284
Jessica Howe - 15,694
Dead Space 2
Isaac Clarke - 21,595
Deathrow, Xbox, 2002
Characters - up to 7,000 polygons - 55 bones - 1024x1024 textures on the bodies and 512x512 on the faces
Deus Ex: Human Revolution
Adam Jensen - 25,953
Yelena - 17,022
Devil May Cry 4
Agnus (cutscene) - 23,915
Avg. Gameplay characters - ~15K
Berial - 24,224
Credo (Angel, gameplay/cutscene) - 19,598
Credo (cutscene) - 22,344
Dagon - 40,893
Dante (cutscene) - 23,827
Dante (devil gameplay) - 13,094
Gloria (cutscene) - 26,940
Lady - 27,432
Nero (cut-scene) - 26,662
Sanctus (Diabolica, gameplay/cutscene) - 30,210
Trish (cutscene) - 31,340
Devil May Cry: DmC
Dante - 20,732
Flying Demon - 10,802
Kat - 19,077
Mundus - 17,057
Dragon Age 2
Arcane Horror - 9,630
Leliana Chantry - 13,870
Hawke Warrior (Female) - 16,690
Hawke Warrior (Male) - 19,364
Encharted Arms
Kairen - 13,073
Enslaved
Monkey - 20,407
Trip - 22,103
Far Cry 3
Jason Brody - 29,932, head - 17,179
Vaas - 19,369
Final Fantasy XIII
Bahamut - 16,000
Brynhildr - 16,016
Fang - 8,153
Hope - 7,954, head - 2,964
Lebreau -7,348
Lightning - 8,488
Odin - 14,088
Sazh - 8,383
Shiva - 5,752 and 7,938
Snow - 8,907
Vanille - 8,068
Final Fantasy XIII-2
Caius - 8,002
Lightning - 8,163 polygons, head and hair same as ff13.
Lightning (old outfit) - 8,488
Noel - 7,349
Snow - 8,274
Forza Motorsport 3
LOD0: 172753 polys
LOD1: 45074 polys
LOD2: 21802 polys
LOD3: 13134 polys
LOD4: 6360 polys
LOD5: 2556 polys
Hi-res cockpit: 79845 polys
Forza Motorsport 4
500,000-1,000,000 for auto vista,
Lamborghini Reventon - 562,786
Halo Warthog 798,005
Gears of War, Xbox 360, 2006
Wretch - 10,000 polygons with diffuse, specular and normal maps
Boomer - 11,000 polygons with diffuse, specular and normal maps
Marcus - 15,000 polygons with diffuse, specular and normal maps
Gears of War 2
Brumak - 40,084
Marcus Fenix, 20,195
Gears of War 3
Anya Stroud (COG outfit) - 24,144
Anya Stroud (Gears 2 outfit) - 25,370
Clay Carmine - 18,444
Marcus Fenix - 31,831
Queen Myrrah - 23,415
Samantha - 23,038
Savage Kantus - 19,899
God of War 3
Kratos - 22,000
Gran Turismo 3, PS2, 2001
Cars - ~2,000-4,000 polygons
Gran Turismo 4, PS2, 2004
Cars - ~2,000-5,000 polygons
Gran Turismo 5: Prologue, PS3, 2007
Cars - 200,000 polygons (probably interior + exterior)
Gran Turismo 5
Cars ~500K photomode
GTA San Andreas, PS2, 2004
Characters - 2,000 polygons with 1 256x256 8bit texture
NPCs - 1,200 polygons with 1 256x128 8bit texture
Gant bridge - 16,000 polygons, includes LOD
Half-Life, PC, 1998
Zombie - 844 polygons
High Definition pack Zombie- 1700 polygons
Half-Life, Dreamcast, 2000-2001 (Canned)
Zombie - 1649 polygons
Half-Life, PS2, 2001
Zombie - 2822 (Highest LOD)
Half-Life 2, PC, 2004
Alyx Vance - 8323 polygons
Barney - 5922 polygons
Combine Soldier - 4682 polygons
Classic Headcrab - 1690 polygons
SMG - 2854 polygons (with arms)
Pistol - 2268 polygons (with arms)
Halo, Xbox, 2001
Master Chief - 2,000 polygons
Halo: Reach
Catherine Halsey - 15,088
Civilian - 15,808
Elite (Field Marshal) - 27,394
Elite (Ranger) - 23,964
Gúta - 10,800
Kat - 31,158
Noble 6 - 28,805 (with accessories.)
Heavenly Sword
Nariko - 23,620
Jak & Daxter, PS2, 2001
Jak - 4000 polygons
Jak II, PS2, 2003
Jak - 10,000 polygons*
Killzone 3
Characters - 10-15,000
MAWLR - 100K
Kingdom Under Fire : The Crusaders, Xbox, 2004
Main characters - 10,000 polygons
Characters - 3,000–4,000 polygons
L.A. Noire
Cole Phelps - 14,215, head- 1,559
Lair, PS3, 2007
Main dragon plus its rider - 150,000 polygons
16x16KM scene - 134M polygons (streamed into memory, not loaded at run time)
The Last Remnant
Emmy - 9,378
Rush - 7,923
Left 4 Dead 2
Nick - 17,761
The Legend of Zelda: The Wind Waker, GC, 2002
Link - 2800 polygons
The Legend of Zelda: Twilight Princess, GC/Wii, 2006
Link - 6900 polygons
Lollipop Chainsaw
Juliet - 19,146
Rosalind - 17,756
Lost Odyssey
Cooke - 10,071
Ming Numara (dress) - 8,982
Seth Balmore - 10,900
Lost Planet, X360/PC, 2007
Wayne - 12392 polygons (but finally 17765 polygons for compatibility with motion blur effect)
VS robot - 30-40,000 polygons
Background - ~500,000 polygons
Peak number of polygons per frame - ~ 3 million**
It has always been interesting to me to see how many polygons were used on a certain game model. It's trivia, in most case, but I like these graphics related trivial tidbits
Here are some examples that caught my eye:
AlEdit: Updated
Note: tinypic links (evidence) may changed, thus removed from this listing.
Thanks to Cops N Rappers for a large portion of the list.
Ace Combat X/2
YR-99 (hangar view) - 1600
Alan Wake
Alan - 13,437
Alice: Madness Returns
Alice - 11,748
The Amazing Spiderman
Spiderman - 11,652
Anarchy Reigns
Mathilda - 15,908
Assassin's Creed 3
Benjamin Franklin - 17,744
Charles Lee - 25,994
Connor Kenway - 28,501
Desmond - 14,934
Haytham Kenway - 19,985
Asura's Wrath
Asura - 23,139 with 6 arms, 16,000 with 2 arms.
Axel Impact/DTRacer, PS2, 2003/2005
Cars - Base mesh ~12,000 polygons (max LOD)
Volume Shadow mesh - 4,000-5,000 Vert (dynamic shadows are not stored as actual polygons, hence vertex count)
Stages - ~200k polygons
Batman: Arkham Asylum
Bane - 25,000
Batman (Armoured Knight) - 21,304
Croc - 20,940
Thugs - 7,000
Up to 25K for main characters
Batman: Arkham City
Batman Beyond suit - 13,050
Harley Quinn - 17,731
Harley Quinn (DLC) - 19,110
Poison Ivy - 15,977
Battlefield 3
Kiril - 15,818
Vladimir Kamarivsky - 15,819
Bayonetta
Bayonetta - 23,000
Jeanne (old outfit) - 18,873
Luka - 23,484
Rodin - 40,508 (15K for jewelry etc)
Blade And Soul
Female, Custom character - 10,026
Female, Yuran - 7,904
Female, Custom character 2 - 8,815
young male, Custom character 3 - 7,386
young male, Custom character - 7,931
young male, Custom character 2 - 8,118
young male, Custom character 4 - 8,244
Borderlands 2
Captain Scarlett - 13,848
Bioshock 2
Big Sister - 7,253
Bulletstorm
Grayson Hunt (past/intro level) - 41,534
Grayson Hunt (default) - 43,709
Trishka - 21,122
Victor - 19,116
Bullet Witch
Alicia (w/ boom stick) - 16,991
Maxwell Cougar - 16,250
Sky Serpent (boss) - 90,912
Tri-Serpent beast (final boss) - 35,063
Call of Duty: Black Ops
Frank Woods (full gear) - 19,777
Canned Boss Game Studios game, Xbox, 2002
Cars - 25000 polygons (highest LOD) - 4 textures/poly, Base texture, Reflection map, a texture used to compute a fresnel term, Shadow map, Specular highlight (encoded in the alpha channel of the reflection map)
Backgrounds - 2 or in some cases 3 textures/poly
Peak number of polygons per second - 30M polygons**
Castlevania Lord of Shadows
Black knight - 21,718
Cornell - 19,031
Laura - 10,000
Gabriel - 27,379 (with all upgrades.)
Conflict Vietnam
cut scene characters - 60,000
main characters - 2,200
NPC - 1,900
Crysis, PC, 2007
Nano-suit character - 67,000 polygons (uncertain whether it's an in-game model or not)*
Characters' heads - ~2500-3000 polygons
Characters' bodies - ~5000 polygons
Crysis 2 (console)
Nano suit - 19,073
Multiplayer suit - 27,414
Ceph (heavy) - 19,651
Dark Sector
Hayden Tenno (armoured) - 10,671
glave - 1,608
Darksiders II
Death - 12,216
Dead Island
Purna - 23,301
Xian - 15,961
Dead or Alive series, Xbox, 2001-2004
Character - ~10,000-15,000
Dead or Alive 4
Helena (C4, opera) - 39,659
Dead or Alive 5
Leifang (C8) - 32,497
Kasumi (armored) - 65,303, weapons - 14,046
Mila - 40,398
Pai Chan - 29,379
Ryu Hayabusa - 30,613
Sarah Bryant - 30,411
Tina (swim suit) - 34,804
Dead Rising, X360, 2006
Peak number of polygons per frame - ~ 4 million**
Dead Rising 2
Chuck Greene (Bruce Lee outfit) - 15,329, head - 7,800
Chuck Greene (default) - 16,284
Jessica Howe - 15,694
Dead Space 2
Isaac Clarke - 21,595
Deathrow, Xbox, 2002
Characters - up to 7,000 polygons - 55 bones - 1024x1024 textures on the bodies and 512x512 on the faces
Deus Ex: Human Revolution
Adam Jensen - 25,953
Yelena - 17,022
Devil May Cry 4
Agnus (cutscene) - 23,915
Avg. Gameplay characters - ~15K
Berial - 24,224
Credo (Angel, gameplay/cutscene) - 19,598
Credo (cutscene) - 22,344
Dagon - 40,893
Dante (cutscene) - 23,827
Dante (devil gameplay) - 13,094
Gloria (cutscene) - 26,940
Lady - 27,432
Nero (cut-scene) - 26,662
Sanctus (Diabolica, gameplay/cutscene) - 30,210
Trish (cutscene) - 31,340
Devil May Cry: DmC
Dante - 20,732
Flying Demon - 10,802
Kat - 19,077
Mundus - 17,057
Dragon Age 2
Arcane Horror - 9,630
Leliana Chantry - 13,870
Hawke Warrior (Female) - 16,690
Hawke Warrior (Male) - 19,364
Encharted Arms
Kairen - 13,073
Enslaved
Monkey - 20,407
Trip - 22,103
Far Cry 3
Jason Brody - 29,932, head - 17,179
Vaas - 19,369
Final Fantasy XIII
Bahamut - 16,000
Brynhildr - 16,016
Fang - 8,153
Hope - 7,954, head - 2,964
Lebreau -7,348
Lightning - 8,488
Odin - 14,088
Sazh - 8,383
Shiva - 5,752 and 7,938
Snow - 8,907
Vanille - 8,068
Final Fantasy XIII-2
Caius - 8,002
Lightning - 8,163 polygons, head and hair same as ff13.
Lightning (old outfit) - 8,488
Noel - 7,349
Snow - 8,274
Forza Motorsport 3
LOD0: 172753 polys
LOD1: 45074 polys
LOD2: 21802 polys
LOD3: 13134 polys
LOD4: 6360 polys
LOD5: 2556 polys
Hi-res cockpit: 79845 polys
Forza Motorsport 4
500,000-1,000,000 for auto vista,
Lamborghini Reventon - 562,786
Halo Warthog 798,005
Gears of War, Xbox 360, 2006
Wretch - 10,000 polygons with diffuse, specular and normal maps
Boomer - 11,000 polygons with diffuse, specular and normal maps
Marcus - 15,000 polygons with diffuse, specular and normal maps
Gears of War 2
Brumak - 40,084
Marcus Fenix, 20,195
Gears of War 3
Anya Stroud (COG outfit) - 24,144
Anya Stroud (Gears 2 outfit) - 25,370
Clay Carmine - 18,444
Marcus Fenix - 31,831
Queen Myrrah - 23,415
Samantha - 23,038
Savage Kantus - 19,899
God of War 3
Kratos - 22,000
Gran Turismo 3, PS2, 2001
Cars - ~2,000-4,000 polygons
Gran Turismo 4, PS2, 2004
Cars - ~2,000-5,000 polygons
Gran Turismo 5: Prologue, PS3, 2007
Cars - 200,000 polygons (probably interior + exterior)
Gran Turismo 5
Cars ~500K photomode
GTA San Andreas, PS2, 2004
Characters - 2,000 polygons with 1 256x256 8bit texture
NPCs - 1,200 polygons with 1 256x128 8bit texture
Gant bridge - 16,000 polygons, includes LOD
Half-Life, PC, 1998
Zombie - 844 polygons
High Definition pack Zombie- 1700 polygons
Half-Life, Dreamcast, 2000-2001 (Canned)
Zombie - 1649 polygons
Half-Life, PS2, 2001
Zombie - 2822 (Highest LOD)
Half-Life 2, PC, 2004
Alyx Vance - 8323 polygons
Barney - 5922 polygons
Combine Soldier - 4682 polygons
Classic Headcrab - 1690 polygons
SMG - 2854 polygons (with arms)
Pistol - 2268 polygons (with arms)
Halo, Xbox, 2001
Master Chief - 2,000 polygons
Halo: Reach
Catherine Halsey - 15,088
Civilian - 15,808
Elite (Field Marshal) - 27,394
Elite (Ranger) - 23,964
Gúta - 10,800
Kat - 31,158
Noble 6 - 28,805 (with accessories.)
Heavenly Sword
Nariko - 23,620
Jak & Daxter, PS2, 2001
Jak - 4000 polygons
Jak II, PS2, 2003
Jak - 10,000 polygons*
Killzone 3
Characters - 10-15,000
MAWLR - 100K
Kingdom Under Fire : The Crusaders, Xbox, 2004
Main characters - 10,000 polygons
Characters - 3,000–4,000 polygons
L.A. Noire
Cole Phelps - 14,215, head- 1,559
Lair, PS3, 2007
Main dragon plus its rider - 150,000 polygons
16x16KM scene - 134M polygons (streamed into memory, not loaded at run time)
The Last Remnant
Emmy - 9,378
Rush - 7,923
Left 4 Dead 2
Nick - 17,761
The Legend of Zelda: The Wind Waker, GC, 2002
Link - 2800 polygons
The Legend of Zelda: Twilight Princess, GC/Wii, 2006
Link - 6900 polygons
Lollipop Chainsaw
Juliet - 19,146
Rosalind - 17,756
Lost Odyssey
Cooke - 10,071
Ming Numara (dress) - 8,982
Seth Balmore - 10,900
Lost Planet, X360/PC, 2007
Wayne - 12392 polygons (but finally 17765 polygons for compatibility with motion blur effect)
VS robot - 30-40,000 polygons
Background - ~500,000 polygons
Peak number of polygons per frame - ~ 3 million**
It has always been interesting to me to see how many polygons were used on a certain game model. It's trivia, in most case, but I like these graphics related trivial tidbits