I have a question....
Why is Cell being looked at only in the sense of doing X,Y, or Z in place of RSX?
What I mean to say is why can't Cell be used in a purely additive fashion?
RSX does X, Y, and Z while Cell does more of X, Y, or Z?
This is how I've always thought things would be most beneficial. RSX nor Cell is waiting around anything to happen but rather humming along in parallel to better visuals. My idea is that the relationship between Cell and RSX can be looked as a special form of SLI. This is where Cell does certain things in the scene while RSX does other things.
Why can't Cell selectively tessellate geometry? (NPC's or the environment or both)
Why can't Cell do post processing effects RSX isn't good at?
Why can't Cell generate more particles and/or make them physically interactive?
Why can't Cell procedurally generate textures that could be used to represent damage?
Why can't Cell handle vertex lighting while RSX does HDR? (or other lighting)
Why can't Cell handle the clouds or a whole 3D skybox in a scene?
Why can't Cell take handle all things about particular objects or portions of a scene and leave the rest to RSX?
Of course I've no clue what I'm really asking with those questions but my general feeling is that where things can be parallelized or split up in traditional and/or non-traditional ways why wouldn't it be a win for Cell to do what it can? If AA and HDR can't be split up easily is there nothing else that can be? (not saying this is the case)
I guess a more direct question would be what tasks related to rendering can be done separately, or can be pipelined, and are not bandwith intensive but are rather computationally bound? are there no wins here? I have to think there are at least some and good ones at that or both MS and Sony have gone to great steps to accomplish nothing. I guess I have faith there IS something good to come of these CPU/GPU relations. (I should've mentioned Xenon and Xenos working together more in this post but really the idea is much the same so I'll beg one's forgiveness)