Yamauchi on the PS3: "...beginning of a new world..."

How can people say that 360 is more powerful than ps3? Isn't it obvious? I guess ps3 games will have a lot more polys than 360. And who give a hell about AA at a rez of 1080p? btw Fafalada, about the ps2, in the game mgs3 the water in that game...wasn't it made by shaders? i mean it apeared to have bump mapping on it and refractions. it's clearly the work of shaders...right? also the textures in that game had another pass on them. every explosion cause a weird per pixel lighting.
 
pixelbox said:
How can people say that 360 is more powerful than ps3? Isn't it obvious? I guess ps3 games will have a lot more polys than 360. And who give a hell about AA at a rez of 1080p?

Break out the asbestos suits.
 
pixelbox said:
How can people say that 360 is more powerful than ps3? Isn't it obvious?I guess ps3 games will have a lot more polys than 360. And who give a hell about AA at a rez of 1080p? btw Fafalada, about the ps2, in the game mgs3 the water in that game...wasn't it made by shaders? i mean it apeared to have bump mapping on it and refractions. it's clearly the work of shaders...right? also the textures in that game had another pass on them. every explosion cause a weird per pixel lighting.

The guy knows what he's talking about.... err...
 
london-boy said:
The guy knows what he's talking about.... err...
Well i dont wanna call it by what it looks like cause the hardware doesn't support it. it's apears to be bump mapped. And it apears to have some sort of per-pixel lighting during explosions. All i'm asking is for someone to conform it. And since there are developers here, maybe, just maybe, they can tell what they are.
 
Shifty Geezer said:
Your points are valid and some certainly doable. In this context we're only talking about Cell doing Y while RSX does X and Z because of concerns RSX can't actually do Y, so if PS3 games are to have Y, it'll have to be done on Cell.

I got it. Thanks.
 
london-boy said:
No, he means that post of yours was a magnet for flamewars. Whatever the "power" of the consoles are.
oh...i thought he was implying since i said ps3>360, people were gonna flame me because they thought otherwise.
Now since i'm severely lacking in hardware knowledge so i have a question, why can't ps3 do aa and hdr at the same time. i know it's because bandwith issues but i need to know in detail please.
 
pixelbox said:
Now since i'm severely lacking in hardware knowledge so i have a question, why can't ps3 do aa and hdr at the same time. i know it's because bandwith issues but i need to know in detail please.

It's an NVidia issue. Some think that Cell may be able to provide the 'other' in that equation.
 
pixelbox said:
oh...i thought he was implying since i said ps3>360, people were gonna flame me because they thought otherwise.
Now since i'm severely lacking in hardware knowledge so i have a question, why can't ps3 do aa and hdr at the same time. i know it's because bandwith issues but i need to know in detail please.

To put it simply, NVIDIA GPUs just can't do AA and HDR together. That doesn't mean that PS3 games won't have AA and HDR at the same time though.
I recommend the 3D Tech forums for more details.
 
xbdestroya said:
It's an NVidia issue. Some think that Cell may be able to provide the 'other' in that equation.
well how can you know for sure? i thought the spec for rsx weren't released in detail.:???:
 
to put it shortly, we don't know exactly which of the 2 consoles are more superior oveall at this time. we can conclude that certain aspects of each console are better but not overall.
 
pixelbox said:
well how can you know for sure? i thought the spec for rsx weren't released in detail.:???:

No, I don't know for sure - but it's a reasonable assumption given G70. Now - I'm not talking about the PS3 and it's abilities per se - I'm talking about the RSX alone.
 
Well, here's the thing... my aren't as trained, but I pretty sure we saw both HDR and AA in the MGS demo, no? Well, that's running on eval. kits, which mean they're using a g70, yet we've got AA and HDR present, so something must be helping with one of those issues.
 
Mefisutoferesu said:
Well, here's the thing... my aren't as trained, but I pretty sure we saw both HDR and AA in the MGS demo, no? Well, that's running on eval. kits, which mean they're using a g70, yet we've got AA and HDR present, so something must be helping with one of those issues.

From the screens, i saw no AA. But the fact that people think it was there makes my points (posted before) even stronger.
 
london-boy said:
To put it simply, NVIDIA GPUs just can't do AA and HDR together.
More specifically, can't do MSAA + HDR. They (G70 is really what we're talking about here!) can do SSAA + HDR, with added cost of course. (IIRC)
 
Shifty Geezer said:
More specifically, can't do MSAA + HDR. They (G70 is really what we're talking about here!) can do SSAA + HDR, with added cost of course. (IIRC)


Ohhhh. So what the hell is the uproar for?(I'm not really pissed) If it can do some form of AA with HDR then why are we downplaying future PS3 games so much? Is MSAA better looking than SSAA? Or is it just less costly?
 
Shifty Geezer said:
More specifically, can't do MSAA + HDR. They (G70 is really what we're talking about here!) can do SSAA + HDR, with added cost of course. (IIRC)

Right, very true.
 
mckmas8808 said:
Ohhhh. So what the hell is the uproar for?(I'm not really pissed) If it can do some form of AA with HDR then why are we downplaying future PS3 games so much? Is MSAA better looking than SSAA? Or is it just less costly?
Less costly. Lots less costly. 2x SSAA gives better results but basically consumes 4x the rendering I believe. Whereas 2xMSAA (or even 4xMSAA for a similar sample count) consumes much less than 2x (4x) the rendering resources.

Edit : SSAA is rendering to extra resolution and downscaling. For PS3 to get 2xSSAA on a 1080p screen, it'll be rendering to a 3840x2160 buffer and downsampling. That's quite a bit of rendering!
 
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sory sorry sorry

I really don't wanna make another thread for a couple of stupid questions but...is there anyway to get more dynamic lights of of ps2? could the vu0 help?
 
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