Xenos texturing capabilities

Rockster

Regular
Next in my never ending series of questions. Does anyone know if Xenos is capable of FP16 filtering in the texture processor, or if it relies on the shader ALU's to do this like R300+? And is FP10 a supported texture format?
 
I think everything known about Xenos appears in Dave's article here or discussed here.

Anyone with more information than available in the other links isn't talking, presumably because of NDAs!
 
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