... And here comes the six-monthly PS2 is ugly, Xbox is huge, GC is purple whingingthread....
And here I thought you guys would appreciate my leet hw testing methods.Chryz said:Faf, I'll never ever going to borrow you stuff of mine
Actually yes : 2x - 3.5x smaller to be exact, depending on what part of the year 2002 you're referring to.jarrod said:Smaller than what PS2 was in 2002?
Hey, I tried my best to derail itLondon Boy said:... And here comes the six-monthly PS2 is ugly, Xbox is huge, GC is purple whingingthread....
passerby said:Well to be fair, it does have a very strong PC legacy, components of which usually fit into something the size of an average PC casing. And of course, the design of a desktop PC's internals don't lend well to making the final product look nice compared to more customized systems.Err, what does that have to do with the Xbox looking like a pretty clunky console?
So uh, how's the battery life of these prototypes?Fafalada said:the current PSP kits are prototypes
This PC-FX? Considering your name and all, it's more biased than ever before! Offhand it mainly looks like a squat PC case. Not typically an epitome of style.PC-Engine said:When PS2 is vertical it looks like an Atari console copycat forgot which console it was though. Speaking of vertical standing consoles, PC-FX looks much better IMO.
Johnny Awesome said:I still think that too much is made of particular exclusives. The most important IPs are the non-exclusive titles like EA Sports and other EA licensed titles. Getting out there first with all of those mass market games is a potential winning strategy.
With that being said, you need some great exclusive IPs and right now Halo is the number two exclusive IP in the US market (after Gran Turismo). GTA isn't an exclusive IP and if MS can secure a GTA game for Xenon along with EA Sports in the early going, the Xenon will be pretty hard to resist for the average gamer.
I'm interested to see how well MGS3 does and whether or not the franchise has the legs it used to. Same with GT4. I'm sure both games will do well, but I'm not sure they have the same steam they had three years ago.
The other big point to consider which ties in with what I've been saying is that people tend to buy what their friends have. If MS ships 5 million units of Xenon in the first year with games people want to play (EA games etc...) then this can create a momentum where another 10 million buy them just because the first 5 million did. This can snowball into a large userbase like it did with PS2.
I know a lot of people that said they liked Xbox, but all their friends had PS2 and it had lots of good games too. They passed on superior hardware, even though they liked a lot of Xbox games, simply because all of their friends had PS2s. A similar thing COULD happen with Xenon.
Given we were talking US lawsuits, I figured US userbase was the natural conclusion.Fafalada said:Actually yes : 2x - 3.5x smaller to be exact, depending on what part of the year 2002 you're referring to.jarrod said:Smaller than what PS2 was in 2002?
Granted that's worldwide, in US the advantage is smaller, but PS2 was still bigger back there also.
PC-Engine said:Fact is Sony has a very talented industrial design team that constantly is winning kudos for the appearance (since that is what we are talking about) of various products. I may not think that their products are the best but I am darn impressed by the look of them.
PS2 looks clunky and fugly too even though it's slighty smaller than Xbox.
Anyway regarding marketshare. I predict MS and Nintendo will gain while SONY loses marketshare.
Actually, do we know Revolution will be releasing before PS3?london-boy said:Second of all, they will both release before Sony, so they'll have at least 50% market share for some time, before PS3 comes out.
jarrod said:Actually, do we know Revolution will be releasing before PS3?london-boy said:Second of all, they will both release before Sony, so they'll have at least 50% market share for some time, before PS3 comes out.
So Microsoft is pushing XNA for the benefit of the PC... right. As
much as you claim I'm set in my ways for Sony, you're diametrically opposed
in support of MS.
No, I proved that it's a failed concept because the net revenue just
isn't there. The transition from the PC to the XBox is a degenerative
process, you're narrowing the potential externalities and associated costs.
Going to the PC is the inverse and immensely expensive in fixed ways that
aren't related to "porting" or the code-base. Saying "the easier the port,
the less is costs" doesn't mean anything holistically if you move the
threshold by 1/10th the amount necessary to see a positive net ROI.
Going to the PC from a Console just isn't a very attractive deal
unless your game is on the level of a GTA or Halo. And it's not for the
reasons that XNA address, it's intrinsic to the platform.
I'm looking at it from the wrong perspective? Quincy, if I can
target a single closed platform with a userbase of 100Million or a closed-platform of 20Million and an unknown number of PC's that have unique platform attributes that require fixed cost expansion to cope -- which do you choose?
It has everything to do with "If you're losing" -- Microsoft, as
tuttle has pointed out, isn't gaining from Sony's developer stables. They're
playing the market cannobilization card, regardless of if you believe their
ostensibly helping WGF or not.
And the XBox situation differed from Sony's in 1994 how? Secondly, saying it was "already taken" is analogous to how it was "already taken" by Sega and Nintendo previously.
Well, we shall see how Microsoft does my friend. And they could very well do worse, they just might. You're opinion seems to be that the platform's success is reducable to the games on it and that developers want the Microsoft model. I don't necessaily agree, I believe there are several
dynamics in play next generation that will be intrinsically positive for
Sony. If they play their hands right, they can end this.
And I just stated that the only way it's different is in them legally owning the architectures. What I also stated, that you didn't address, is how this is different outside of what is strictly a fiscal matter -- how is the engineering different? The GPU is a PC derivative, the CPU looks to be an offshoot of the 65nm Power designs... where's the difference in architectural design? Did ATI and IBM and Microsoft form a group and work together?
Not to nitpick but Saturn had an excellent 1994 thanks to Virtua Fighter. Better than PlayStation in fact.Qroach said:[In 1994 Sega was already floundering with the Sega Saturn. It was both difficult to develop for and lacking developer support. Sega was actually surprised by the PSX and panic by adding additional hardware to their platform.
jarrod said:Not to nitpick but Saturn had an excellent 1994 thanks to Virtua Fighter. Better than PlayStation in fact.Qroach said:[In 1994 Sega was already floundering with the Sega Saturn. It was both difficult to develop for and lacking developer support. Sega was actually surprised by the PSX and panic by adding additional hardware to their platform.
Saturn was also favored by most western developers as the favorite early on, it had wide variety of support upfront. Sega of course botched the western release though and that coupled with it's insane architecture is what drove away develoeprs in droves (after all America was Sega's stronghold previously). Saturn still retained a healthy market in Japan, and earned more eastern 3rd party support than any previous Sega platform.... things weren't a total loss at least.
PlayStation really didn't start emerging as the top console (versus N64, Saturn was already out of the running by then) until about 3 years after release. Coincidentally with Final Fantasy VII.
PC-Engine said:PS2 looks clunky and fugly too even though it's slighty smaller than Xbox.
london-boy said:Besides, easy to predict MS and Nintendo will gain market share.
First of all, unless they do, they're OUT. Second of all, they will both release before Sony, so they'll have at least 50% market share for some time, before PS3 comes out.
Infinite? The development kits still connect to regular power, they are after all boxes with DVD drive, more memory, VGA out and so on.passerby said:So uh, how's the battery life of these prototypes?
Spidermate said:You're right. These things COULD happen. But, there is no guarantee in the world that says IT WILL. A lot of these speculated assumptions could so easily take a turn for the worst or they could continue over into the next-generation. We don't know this yet and probably never will.
Hiroshi Yamauchi said:Within our industry there are those who believe that they will succeed simply because of their successes in other ventures or their wealth, but that doesn’t guarantee success. Looking at their experiences since entering the gaming world, it’s apparent that our competitors have yielded far more failures than successes. It’s been said that Sony is the current winner in the gaming world. However, when considering their "victory," you should remember that their success is only a very recent development. Though Sony is widely held to be the strongest in the market, their fortunes may change. Tomorrow, they could lose that strength, as reversals of fortune are part of this business. Taking into account the things I’ve encountered in my experiences as Nintendo president, I have come to the conclusion that it requires a special talent to manage a company in this industry.
Hiroshi Yamauchi said:Microsoft has been almost "too lucky" up to now. No matter if you're a person or a business, your luck has to run out sometime.