seems to be a mix of xenoblade chronicles 1 and 2. 1 for the world, 2 for the characters and cutscene direction.
hopefully they wont be adopting 2's ridiculous amounts of super obvious and jarring ludonarative dissonance.
From renderdoc capture of the emulator, the gbuffer is 720p too so I don’t think Digita Foundry’s guess of temporal upscaling is correct. It’s just the classic TAA and a more consistent resolution (when not in battle)
I really hate the full screen motion blur, especially when it’s done at a low quality. I understand switch is quite limited on bandwidth so they have to cut the sample count. But at least give me an option to turn it off. I love the per object ones in xb2.
Transparency seems to render at a much lower res than before and looks really pixelated. This is probably drawn after TAA cuz it is quite obvious even at still.
Also wtf is wrong with the volumetric cloud. It is almost perfect on a low power machine in xb2, but now it has all those ugly upscaling pixelated effects. I don’t understand what’s going on and how they have a large step backwards.
The game plays really fun though. The gigantic map at chapter 3 throws at least 3 OMFG moments at me.
Interesting to see about the transparency res. Then it’s probably due to the change in upscaling method. I never saw these blocky artifacts of transparency and volumetric clouds in the previous game even though rendering at the same res.It can be disabled. Use the graphic config mod. Look for variabkes with blur2. Then change the values to something very low, like 0.1.
Transparency by default is at half resolution (dunno half of what resolution tho).
Lots of things are configurable.
You can use modded graphic settings with real hardware. That's what I did, I locked the vertical resolution and only let the horizontal resolution to scales down.Interesting to see about the transparency res. Then it’s probably due to the change in upscaling method. I never saw these blocky artifacts of transparency and volumetric clouds in the previous game even though rendering at the same res.
Unfortunately I don’t play on the emulator, so graphics mod won’t work for me. I’m only using emulator to capture a frame to see what’s going on. From the feature level, I don’t think much is changed though
Thanks for pointing that out. Sadly I don’t want to hack my switch. ^^You can use modded graphic settings with real hardware. That's what I did, I locked the vertical resolution and only let the horizontal resolution to scales down.
It looks way better to my eyes than default option of running low resolution for both x and y. The blur also can be disabled