Xbox2/Pc to similar with XNA?Yours opinions

pc999

Veteran
XNA look to bring somethings that are good but do you like of the ideia of unified controlers,PC and consoles on live(playing the same) , equal games on PC and XB2?
It is good for ports of tech , but what remains of their identity ?
 
Honestly having read through the XNA stuff I don't think this is what MS is trying to do.

They're talking about unified development environment and tools, not unified game engines.

I don't think that PC and XBox2 will have the same audience anyway, even if game engines were similar, which is doubtful given the radical architectural differences, I'd expect content to be tailored to the individual market places.
 
From what I've read of XNA, it looks like what Microsoft is pushing is a "code once, run twice (PC/Xbox)" concept. Not completely, of course. But it appears that the idea is to make it very easy to produce a dual-platform game through developing to the 'middle ground' using XNA and then making just minor adjustments for each platform. I suppose the hope here is that they can convince developers that the Xbox (or Xbox2) is an attractive platform because you can make your game for it and then get a whole second game for free (on the PC).
If indeed this is the case, I think it's a suicidal move on Microsoft's part.
It just ensures that there will never be any exclusive titles for their machine. And you don't lure new customers with multiplatform games.
 
The key for this dual compatibility isn´t the tools.

Is the compiler.

You can have the same tools in two different platforms and be incompatible the compiled coded between the two.

This is why I believe that XNA is only the skin of a general compiler created by Microsoft for XBOX, PC and in the future PocketPC and Xenon.
 
Urian said:
The key for this dual compatibility isn´t the tools.

Is the compiler.

You can have the same tools in two different platforms and be incompatible the compiled coded between the two.

This is why I believe that XNA is only the skin of a general compiler created by Microsoft for XBOX, PC and in the future PocketPC and Xenon.

And MS basically already has this.
The compiler frontend and dev environment is identical between PC/Xbox and there other supported platforms.

I'm currently doing some next-gen work and we still compile everything on the PS2 tools, just because the pre 3.0 Gnu compiler they use is so different to the VC7 compiler. It keeps us honest, especially when it comes to poorly supported things like templates. We also test on at least one big endian platform for the same reason.

As I said I don't think MS is trying for featureset parity or game parity between the platforms, they're lookig to provide a consistent set of tools for developers to work with. PIX which is specifically mentioned is a really cool Xbox tool, moving back over to PC makes a lot of sense.

I think that the compiler is a core component, but which of the following am I more likely to do? Produce a PS3/XBox2/N5 game or produce an XBox2/PC game, for the most part it's the former and that's something MS cannot help with this initiative.
 
Back
Top