Megadrive1988
Veteran
okay there are various versions of the below statement on the web but I picked this one in particular:
http://www.xbitlabs.com/articles/editorial/print/news26_glance.html
Specifications of the graphics engine the Xbox 2 console is reported to have impress much: the chip seems to have 10 times higher geometry and 4 times higher pixel performance compared to the RADEON X800 XT. In case the same applies to the desktop R500, then next year we will see processors outperforming today’s chips in graphics-intensive applications by a factor of 3, at least…
what do you guys make of that statement about Xbox 2 graphics having 10 times higher geometry performance and 4 times higher pixel perfomance than Radeon X800 XT ?
forget the pixel performance for a moment and focus on geometry perfomance. okay we know R420 series chips have 6 Vertex Shader units and a clock speed of ( i forget ) somewhere in the half GHz range... more or less ~500 Mhz. where could Xbox2 graphics possibly get ten times higher geometry performance? the clock speed is only going to be in the ~500 Mhz range. and I doubt R500 is going to have that many more Vertex Shader units.. so the only thing I can think of, is that the ten times higher geometry performance than X800 XT estimate comes from the R500 being able to dedicate all of its processing units towards either geometry or pixel processing. if you want massive amounts of geometry, you can use all or most of these units towards that end.
is that a reasonable assumption?
I don't have the graphics chip knowledge to understand these things nearly as well as most of you guys do.
http://www.xbitlabs.com/articles/editorial/print/news26_glance.html
Specifications of the graphics engine the Xbox 2 console is reported to have impress much: the chip seems to have 10 times higher geometry and 4 times higher pixel performance compared to the RADEON X800 XT. In case the same applies to the desktop R500, then next year we will see processors outperforming today’s chips in graphics-intensive applications by a factor of 3, at least…
what do you guys make of that statement about Xbox 2 graphics having 10 times higher geometry performance and 4 times higher pixel perfomance than Radeon X800 XT ?
forget the pixel performance for a moment and focus on geometry perfomance. okay we know R420 series chips have 6 Vertex Shader units and a clock speed of ( i forget ) somewhere in the half GHz range... more or less ~500 Mhz. where could Xbox2 graphics possibly get ten times higher geometry performance? the clock speed is only going to be in the ~500 Mhz range. and I doubt R500 is going to have that many more Vertex Shader units.. so the only thing I can think of, is that the ten times higher geometry performance than X800 XT estimate comes from the R500 being able to dedicate all of its processing units towards either geometry or pixel processing. if you want massive amounts of geometry, you can use all or most of these units towards that end.
is that a reasonable assumption?
I don't have the graphics chip knowledge to understand these things nearly as well as most of you guys do.