I didnt notice before the ops per cycle was given for the cpu. So much for that secret sauce for cpu.
How good/bad is it if we compare it with Intel/AMD desktop CPUs?
I didnt notice before the ops per cycle was given for the cpu. So much for that secret sauce for cpu.
What is the win for putting a flash cache in RAM? I get why you'd put a flash cache on a HDD. The ESRAM makes sense, because it has its own faster bus. Is it possible he called the ESRAM flash for some reason?
The Internet has two primary hindrances for expansion. First, the high cost of networkconnectivity in developing regions and second, the high cost of establishing new data centers to reduce the load on the existing data centers. Fortunately, caches in various forms help address both these problems by storing reusable content near the clients. Despite their importance, today's caches are limited in their scale because of the trends in the evolution of current memory-storage technologies.
The widening gap between memory and storage is limiting the performance of applications like caches. The ever-increasing amount of data and the need to access more of it quickly have further magnified the gap...First, we will develop HashCache, a novel method to drastically improve the memory efficiency of caches. By reducing the amount of memory needed for caching by up to 20 times, it reduces the cache's total cost of ownership. While HashCache makes more effective use of limited RAM in a system, SSDAlloc introduces a tier of new memory technology like NAND-Flash between RAM and disk to further bridge the gap.
SSDAlloc removes the impediments to the integration of new high-capacity memory technologies like NAND-Flash into the memory hierarchy. SSDAlloc is a novel memory manager that helps applications like HashCache tier data transparently and efficiently between DRAM and NAND-Flash. With only a few modifications to an existing application, restricted to the memory allocation portions of the code, one can reap the benefits of new memory technologies. Additionally, with SSDAlloc, applications can obtain 90% of the raw performance of NAND-Flash, while existing transparent tiering mechanisms deliver only 6-30% of that. Furthermore, by cleverly discerning application behavior, SSDAlloc writes up to 32 times less data to NAND-Flash when compared to similar existing mechanisms. This greatly increases the reliability of NAND-Flash that has a limited lifetime unlike DRAM.
How good/bad is it if we compare it with Intel/AMD desktop CPUs?
Sounds interesting how transistors are in the cloud. Question is, how much are we available to have?
I would expect that MS are deeply discounting the use of Azure on Xbox1, and if I were making the decisions at MS I'd allow publishers to use the same infrastructure on PS4 without the same discount.
It's a win for any publisher intending to use the cloud since they now have a single cloud platform to worry about instead of two and it's a win for MS because they are financing their cloud platform, and as/if it becomes an important part of games going forwards they own that.
For that very same reason, only DDR3 is way faster. An HDD with flash cache makes sense when you switch your PC off as the flash is non-volatile, but with XB1 going for an always-on design (low power DRAM refreshing), you could provide a gig of local cache (MS are reserving 3 GBs after all) as an OS-managed IO buffer, which'd be a LOT cheaper than a hybrid HDD.What is the win for putting a flash cache in RAM? I get why you'd put a flash cache on a HDD.
Looking at the 1TB version it only appears to have an 8GB cache... The 750GB comes with a 64GB cache. Not sure why that is.
I would expect that MS are deeply discounting the use of Azure on Xbox1, and if I were making the decisions at MS I'd allow publishers to use the same infrastructure on PS4 without the same discount.
It's a win for any publisher intending to use the cloud since they now have a single cloud platform to worry about instead of two and it's a win for MS because they are financing their cloud platform, and as/if it becomes an important part of games going forwards they own that.
For that very same reason, only DDR3 is way faster. An HDD with flash cache makes sense when you switch your PC off as the flash is non-volatile, but with XB1 going for an always-on design (low power DRAM refreshing), you could provide a gig of local cache (MS are reserving 3 GBs after all) as an OS-managed IO buffer, which'd be a LOT cheaper than a hybrid HDD.
I would expect that MS are deeply discounting the use of Azure on Xbox1, and if I were making the decisions at MS I'd allow publishers to use the same infrastructure on PS4 without the same discount.
It's a win for any publisher intending to use the cloud since they now have a single cloud platform to worry about instead of two and it's a win for MS because they are financing their cloud platform, and as/if it becomes an important part of games going forwards they own that.
from the GPU’s perspective the bandwidths of system memory and ESRAM are parallel providing combined peak bandwidth of 170 GB/sec.
A cache for the cache so you can cache while you cache? See Xzibit One
Actually this is probably why the 500 GB hard disk isn't user-replaceable: it's not a normal hard disk.
The Xbox One is probably using a hybrid hard drive: flash memory used as a cache to speed up load times, combined with a rotational hard disk for capacity.
Probably something similar to this: http://www.newegg.com/Product/Product.aspx?Item=N82E16822178339
I would expect that MS are deeply discounting the use of Azure on Xbox1, and if I were making the decisions at MS I'd allow publishers to use the same infrastructure on PS4 without the same discount.
It's a win for any publisher intending to use the cloud since they now have a single cloud platform to worry about instead of two and it's a win for MS because they are financing their cloud platform, and as/if it becomes an important part of games going forwards they own that.
This is an extremely sound strategy. Incent use of cloud while earning from PS4 sales.
Ain't the use of the cloud for at least managing for MP sort of mandatory? (on the xbone).Yep, I doubt developers want to have to deploy code twice on different cloud platforms. Means its far more likely it won't be used at all. Also, I doubt anyone would trust Sony over Microsoft to build a cloud infrastructure, which means picking a major player like Amazon (who knows if they'd give any discounts).
Ain't the use of the cloud for at least managing for MP sort of mandatory? (on the xbone).
It looks like to me it is a build in feature in the system like cross game chat was on the 360.
There are a few things in the text I hadn't heard of before, and it sounds very interesting, some excellent, unique info there."We added lot's of memory both system memory and flash cache in order to have that simultaneous and instantaneous action."
First time hearing about the flash cache how much flash cache are they talking about or is this just the esRam?
So we had to verify all these things together involved getting the latest simulation/emulation tools. We developed this piece of technology that let's us run as fast as possible before we get any chips back. Equipment that actually takes 50k watts and is watercooled, we're able to run 10 trillion cycles in simulation before we even got the silicon back from the lab. So it gives you an idea to what we had to go through here.