Ok, I have a question. We've seen that PDZ will support 32 online and now upto 64 with Call of Duty 2. With current gen Live games people need anywhere from 768kbps to 1mbps of upload to host a 16-24 player game. My understanding is that next gen games will work the same way so that leaves me with this question. Is the net code going to be much more efficient with 360 in order for gamers to host 32-64 players or are dedicated servers going to be provided? Dedicated servers sound expensive so I don't see that happening. Anyone have the scoop on this?