There seems to be quite a big difference with the image you (l-b) linked, and some of the rest of the pics.
For example the sweating that is present in those pics where the guy is alone in the screen (a curscene?) and the models too seem to be a bit less poly in those pics that look more like gameplay.
I disagree on the self shadowing, I think it is about the correct amount of contrast, considering it's happening on an arena with a lot of lights from different directions.
Were the pics I suspect are cutscenes (possibly even prerendered) the game would look very good, at least on the character models' part.
What makes me suspiscious that they are just doctored PR shots, composites of "realtime" backgrounds with prerendered characters is that the backgrounds look very jaggy in those pics, whereas the characters are super smooth.
These days, even if it was like that in your tv screen, it would be increasingly difficult to tell if it is yor hardware rendering it realtime, or if it is a prerecorded footage where ingame assets are used for backgrounds to save rendering and modelling time, and new more high def models and textures are used for the foreground characters.
I'm sure there'll be games where the cutscenes are prerecorded footage from the same game but running on another platform, where the cutscenes might have been ingame and realtime (like RE4 GC and PS2 versions), if the cutscene is recorded high enough quality, there won't even be the tell-tale fuzziness like in the PS2 version of RE4 that made it obvious (if it wasn't already) they were in fact realtime cutscenes from GC, now recorded and played back on PS2.
Additionally, I'm not even sure all the cutscenes in GC RE4 that looked like realtime, actually were that. In some cutscenes even though the models were virtually the same as ingame, the environment looked a bit too good, like in the final boat ride the water looked too good it could've been realtime imo.
I've decided that if a cutscene looks that much better than gameplay, and unless it is interactive (more than just zooming) I'll consider them as prerendered