Looking back on the evolution of this latest generation of consoles I think there are several factors which now make a single hardware platform a viable end goal for the industry.
1) Evident skill sets - Sony is clearly better at hardware development (though not always design choices) than anyone else in the business. MS knows software and tools and Nintendo obviously still hasnt lost touch with the gamer. Each company needs the skill sets of the other two to prosper and the one that comes closest to maximizing each area in gamers eyes typically wins the generation... but each generation is becoming more costly and thus harder to perform well in the skillset that is not native to corporate values and culture.
2) Costs - in reality as economies of scale (and sales) become harder to achieve without massive R&D investments... why go it alone when you can have a unifed developer hardware platform. A hardware consortium could provide the best of all possible worlds to the Games platform owners, IHVs, hardware manufacturers/licensees and devs. A high-end fixed PC per se
3) Universal tech - Graphics and CPU is already basically industry standard anyway... ATI and NV have replaced in house graphics design universally (once Sony bought in) this dominance will not change in the future and makes cross platform devving (PC and console) more easily possible.
If i had more time (hey Joshua Luna) i would write more but for now these are just some of my thoughts... comment at will.
1) Evident skill sets - Sony is clearly better at hardware development (though not always design choices) than anyone else in the business. MS knows software and tools and Nintendo obviously still hasnt lost touch with the gamer. Each company needs the skill sets of the other two to prosper and the one that comes closest to maximizing each area in gamers eyes typically wins the generation... but each generation is becoming more costly and thus harder to perform well in the skillset that is not native to corporate values and culture.
2) Costs - in reality as economies of scale (and sales) become harder to achieve without massive R&D investments... why go it alone when you can have a unifed developer hardware platform. A hardware consortium could provide the best of all possible worlds to the Games platform owners, IHVs, hardware manufacturers/licensees and devs. A high-end fixed PC per se
3) Universal tech - Graphics and CPU is already basically industry standard anyway... ATI and NV have replaced in house graphics design universally (once Sony bought in) this dominance will not change in the future and makes cross platform devving (PC and console) more easily possible.
If i had more time (hey Joshua Luna) i would write more but for now these are just some of my thoughts... comment at will.