I haven't been keeping up with the Vista news as I should, but there's one aspect that has been of particular interest to me over the past year or so: The whole 'Vista PC as virtual console' thing.
I haven't seen much in the way of rumors, and not much concrete in terms of official announcements, which is why I'm wondering if there's something in particular I may have missed in the last two weeks - anything 'key' I should refresh myself on.
As it stands now, however, my understanding is that we'll have:
1) A PC environment that, functionally, is more akin to a console. Where supposedly a game will not have to be installed, as such, before gameplay can begin. One will just put the disk in and go as the game self-installs in the background.
2) Compatability with the XBox 360 controllers.
3) Compatability with XBox Live!; I haven't heard much on this particular facet in a while, but I do remember it being mentioned back in the day
4) A graphics setup where the differences between the card feature-sets of various GPU/card manufacturers are more or less nullified in a gameplay environment and the differences are seen simply in 'performance' levels.
5) XNA increasing the level of PC<--->360 development
6) DirectX10 (as it's back to being called) and everything that entails that didn't fall into one of the above categories...
I have several theories and thoughts on it all, a lot of them far reaching and not all of them related.
I wonder if with Vista's new DRM features, implemented through hardware, whether PC game piracy will subsequently become much more difficult.
I wonder if Microsoft has a plan at work here to make 360/XBox more of a 'platform' independent of the actual console itself. Could it be implemented within an x86 environment? Since the easy answer would seem to be no - are the dual strategies of pushing PC gaming and console gaming conflicting? Are they complementary?
Anyway I guess I'll stop for now. I get the sense that there is something larger than meets the eye at play here, it's just a mental excercise on my part to try to call what it is before it gets announced a couple of months from now.
I haven't seen much in the way of rumors, and not much concrete in terms of official announcements, which is why I'm wondering if there's something in particular I may have missed in the last two weeks - anything 'key' I should refresh myself on.
As it stands now, however, my understanding is that we'll have:
1) A PC environment that, functionally, is more akin to a console. Where supposedly a game will not have to be installed, as such, before gameplay can begin. One will just put the disk in and go as the game self-installs in the background.
2) Compatability with the XBox 360 controllers.
3) Compatability with XBox Live!; I haven't heard much on this particular facet in a while, but I do remember it being mentioned back in the day
4) A graphics setup where the differences between the card feature-sets of various GPU/card manufacturers are more or less nullified in a gameplay environment and the differences are seen simply in 'performance' levels.
5) XNA increasing the level of PC<--->360 development
6) DirectX10 (as it's back to being called) and everything that entails that didn't fall into one of the above categories...
I have several theories and thoughts on it all, a lot of them far reaching and not all of them related.
I wonder if with Vista's new DRM features, implemented through hardware, whether PC game piracy will subsequently become much more difficult.
I wonder if Microsoft has a plan at work here to make 360/XBox more of a 'platform' independent of the actual console itself. Could it be implemented within an x86 environment? Since the easy answer would seem to be no - are the dual strategies of pushing PC gaming and console gaming conflicting? Are they complementary?
Anyway I guess I'll stop for now. I get the sense that there is something larger than meets the eye at play here, it's just a mental excercise on my part to try to call what it is before it gets announced a couple of months from now.