archangelmorph
Veteran
Yeah, and ease of development helps you with the crucial software bit, especailly in the early days (if you've been following the PS3<>360 stuff, or followed any of PS1 <> Saturn stuff). Getting a strong library out, on time, and being the leading platform with the more impressive (stable) versions of multiplatform games weighs in at the dawn of a generation.
Plus, the more of your code that you can throw at multiple machines (such as Xbox1/360 and PC) the more appealing it makes the combined weight of the platforms. I'm sure this isn't a point lost on the likes of Capcom, who've taken their PS3 exclusive DMC4 to "MS platforms".
The point is, if you can do it, why not? Clearly, it does have *some* bearing, even if it's not the most important thing to consider. Chasing CPU power buys you potentially very little for your money, and it's not something that with their often hugely successful systems Nintendo have ever really bothered doing.
Agreed.. But this still doesn't take away from the point i made that neither coding complexity nor processing power are major influential factors in platform success..