mckmas8808
Legend
randycat99 said:I think the console hardware of this coming generation will set a new standard. I don't think PC CPU's will be breaking 100 GFLOPs in a year (not even in multi-core form), so that end seems pretty well tied in for consoles, imo. I don't think PPU's will be coming standard in every PC, so that can't very well be the universal "workaround" for GFLOP performance. GPU's will likely scale accordingly on the PC, as time passes. However, it is very questionable if they can really be pushed to their potential with such relatively "underpowered" CPU's driving the show. Even if they could, there are all the traditional bottlenecks of the system bus and main memory bus that would remain a challenge for PC's (w/o some serious re-working of established traditional architectures).
Randy you are 100% correct and describe exactly what I was trying to say (you just said it better). The one thing that the PC's will have over the consoles are GPUs. ATI and Nvidia will always come out will bigger and better GPUs, but it seems like more devs are going for the make it look, feel, talk, grow, and walk more natural. And the way I understand it that will be coming from the high floating GFLOPS that the consoles CPUs have.
And guys we are kidding ourselves when we don't even ackledge the BW problem that the PC has compared to the next-gen consoles. One big key advantage indeed.