Will 1080P become the standard next generation?

http://techreport.com/articles.x/11006/13

The page after the one I linked shows even higher AA modes. 4xMSAA does a respectable job though.
Mmmm, 16xAA. Actually these don't quite answer my question. My point was more about interference patterns. Indeed these examples show that even at higher AA on some AA models, there's a fair bit of noise. The Radeon X1950 CrossFire - 10X SuperAA example would look pretty flickery in motion I expect. None of them show a wire fence example which throws up the worst patterns. Would MSAA resolve that effectively to remove the shimmers? Why am I being so damned lazy and not knocking up a test?!
 
My point was more about interference patterns.
...
None of them show a wire fence example which throws up the worst patterns. Would MSAA resolve that effectively to remove the shimmers? Why am I being so damned lazy and not knocking up a test?!

hm... Are you referring to alpha textures? How about these:
http://techreport.com/articles.x/8466/21
http://techreport.com/articles.x/11211/9

The super-sample does quite a nice job. My experience with the TAA with Max Payne 2 has been most excellent.
 
Alpha texturing isn't MSAA. Everyone just back up a bit to assen's post!...
AA is needed at higher resolution to eliminate shimmering - way past the point when jagged edges have stopped being a problem.
My point is AA doesn't eliminate shimmering, as far as I know.
 
It does help and the reason why I play X3 with 8xAA instead of 4xAA due to the large reduction in texture/shader shimmering.
 
1080p is this generation standard. If you mean the real next-gen specification.

See also 2160p as http://gizmodo.com/342997/concept-samsung-82+inch-lcd-worlds-largest-ultra-high+definition

What are you talking about the great majority of games this console gen (ps3/x360) is 720p only a few exceptions are 1080p hopefully 1920x1080p in the next gen will be as common as 1280x720p is current gen.

I don't think I'd pay money for a big lcd tv right now if I bought something like that it would be a really good plasma with a native contrast ratio of 20.000:1 or something and 1080p
 
1080p native resolution will almost certainly be much more widely used next-generation than it is this-gen.

Some games will still be 720p because it'll make more sense for certain games that need all the rendering performance and the least resolution. I'll bet though, that at least 50% of games, if not more, will use 1080p. Instead of the *less* than 10% that are native 1080p this gen.

It still comes down to pixel fillrate and bandwidth (well I mean it does this generation) even though those things are not the be-all-end-all of performance as they were 5-10 years ago.

If fillrate goes up by say, 5x, from 4 billion pixels to 20 billion pixels, then 1080p won't be eating nearly as large of a percentage of the available fillrate as 1080p (and even 720p) does today.
 
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I actually got two questions.

First, I'm planning to buy a 1080P TV, but I want to be sure if it's worth the investement in the near future. Do you gays think....

Man thats a serious typo ;)

I dont think its worth the investment.
The industry is not settled. Id wait to see which direction your favorite next gen console will go.
 
We've had that this gen...Heavenly Sword is all of those (except Vsync?) You're placing your sights very low.
Sorry I'm late to the partybut I really wanted to answer this.

Come on would you put HS and and crisis directx10 render @720P on the same level?

There is a lot more to consider than this ;)

If manufacturers are about to learn something form Wii succes next system could have tigher silicon budget, lower power envelope, fit in tinier boxes, etc.

It's has nothing to do with low expectations but more what is more important to me:
Huge increase in quality, if we start by increasing the pixel number by two...
You don't know my expectations but your expectation is that higher resolution is godsent (rip heroes), I prefer more power left for other things and rely on better and better scaler.
PS a good scaler will be needed anyway as I can't see devs stop adjusting the res to meet their perf goals.
 
Sorry I'm late to the partybut I really wanted to answer this.

Come on would you put HS and and crisis directx10 render @720P on the same level?

There is a lot more to consider than this ;)

If manufacturers are about to learn something form Wii succes next system could have tigher silicon budget, lower power envelope, fit in tinier boxes, etc.

It's has nothing to do with low expectations but more what is more important to me:
Huge increase in quality, if we start by increasing the pixel number by two...
You don't know my expectations but your expectation is that higher resolution is godsent (rip heroes), I prefer more power left for other things and rely on better and better scaler.
PS a good scaler will be needed anyway as I can't see devs stop adjusting the res to meet their perf goals.

though i dont like the idea of "low resolution" I have to agree with you
 
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